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--Danny---

Portugal
On FACEIT since 2019 139 matches tracked 14 matches in 30 days
ELO ▲ 81
2,619
30-day peak: 2,619
Rank EU
#38,322
Portugal #539 in Portugal
Last updated:

How does --Danny--- play?

Rating 1.14 (from 89 matches) K/R 0.77 ADR 80.5 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 89 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.9
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 18x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 85%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +7.7, Win rate +8 pp, ELO +51
= Stayed the same
Rating at 1.16
▼ Got worse
Headshots −2 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
34 matches · 35% win rate
On Dust 2 −54 ELO
24 matches · 29% win rate
Between 6:00 and 12:00 +62 ELO, win rate 41%
On Tuesdays −60 ELO, win rate 30%

--Danny--- loses the most ELO in match 2 of the day: −58 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.07 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
67% better than 94%
0.81 better than 77%
83.7 better than 63%
1.19 better than 87%
57% of 118 duels better than 80%
48% of 27 situations better than 78%
Dust 224
29% better than 1%
0.70 better than 27%
74.0 better than 16%
1.02-
63% of 35 duels better than 95%
50% of 4 situations better than 81%
Ancient22
41% better than 13%
0.75 right on the average
81.8 better than 48%
1.05 right on the average
53% of 85 duels better than 55%
14% of 14 situations better than 5%
Anubis19
47% better than 26%
0.79 better than 69%
81.4 better than 51%
1.35-
74% of 35 duels better than 99%
42% of 12 situations better than 61%
Inferno14
21% -
0.73 -
75.8 -
1.16-
54% of 41 duels -
50% of 2 situations -
Cache7
29% -
0.73 -
84.4 -
0.86-
52% of 27 duels -
0% of 3 situations -
Nuke3
33% -
0.83 -
83.5 -
1.26-
67% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Danny--- plays

Across 139 matches --Danny--- averages K/R 0.77 and ADR 80.5; the rating across the 89 rated matches is 1.14. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 49 matches. In 46 of 89 matches the rating was 1.10 or higher (52%), in 27 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. --Danny--- loses the most ELO in match 2 of the day (−58 ELO, win rate 35%). Things go best on Mirage (+149 ELO, win rate 67%). From match no. 5 of the day on, things go best: 54% win rate, +55 ELO. Improved over the last three months: K/R +0.06, ADR +7.7, Win rate +8 pp, ELO +51. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.16. Last 30 days: 14 matches, win rate 64%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.