--BaZe--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,098 players in this group, each player over up to their last 100 matches.
Opening
Strength67% of opening duels won and so well above the average (51%).
Clutch
Average3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.43 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.4%).
Utility and deaths
Strength11.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.91. Last 3 months unchanged at 0.89. Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.33. Last 3 months: 1.30 (at the start 1.27). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 97.7. Last 3 months: 95.2 (at the start 95.4). Well above the average (80.8).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 51% (at the start 50%). Just above the average (50%).
Best month: October 2026 with 2,191. Last 3 months: 2,186 (at the start 2,096).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--BaZe-- loses the most ELO on Inferno: −9 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Nuke
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How --BaZe-- plays
Across 98 matches --BaZe-- averages K/R 0.89, ADR 95.3 and a rating of 1.29. Biggest strength: K/D at 1.43, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 42% headshots. The strongest map is Nuke with a 68% win rate in 25 matches. In 65 of 98 matches the rating was 1.10 or higher (66%), in 15 it was below 0.90. In 78 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 1.33. --BaZe-- loses the most ELO on Inferno (−9 ELO, win rate 52%). Things go best in match 3 of the day (−45 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −45 ELO. Improved over the last three months: Headshots +2 pp, ELO +90. Unchanged in recent months: K/R at 0.89, Rating at 1.30, ADR at 95.2, Win rate at 51%. Last 30 days: 54 matches, win rate 46%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.