--BPK

Latvia
On FACEIT since 2020 174 matches tracked 93 matches in 30 days
Last updated:

How does --BPK play?

Rating 1.06 K/R 0.75 ADR 81.3 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 174 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.06+0.02 · Ø 1.04 better than 56%
Pistol kills per match 3.3
Knife kills 6 in 174 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 27x 4K, 5 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.6, ELO +511
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
26 matches · 73% win rate
On Dust 2 −35 ELO
32 matches · 53% win rate
On Tuesdays −40 ELO, win rate 33%

--BPK loses the most ELO on Nuke: −50 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.38 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
58% better than 72%
0.76 better than 58%
80.8 better than 47%
1.07 better than 61%
47% of 257 duels better than 24%
60% of 58 situations better than 94%
Dust 232
53% better than 54%
0.69 better than 22%
78.4 better than 34%
0.96 better than 21%
49% of 144 duels better than 34%
18% of 17 situations better than 6%
Nuke26
73% better than 93%
0.82 better than 72%
87.3 better than 72%
1.14 better than 71%
54% of 110 duels better than 59%
33% of 21 situations better than 37%
Anubis23
43% better than 20%
0.70 better than 27%
76.6 better than 23%
1.02 better than 44%
46% of 74 duels better than 19%
36% of 14 situations better than 43%
Inferno23
52% better than 39%
0.79 better than 66%
87.7 better than 74%
1.13 better than 69%
53% of 129 duels better than 46%
33% of 9 situations better than 41%
Ancient3
33% -
0.56 -
60.6 -
0.81-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --BPK plays

Across 174 matches --BPK averages K/R 0.75, ADR 81.3 and a rating of 1.06. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 73% win rate in 26 matches. In 65 of 174 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 136 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. --BPK loses the most ELO on Nuke (−50 ELO, win rate 73%). Things go best on Anubis (+63 ELO, win rate 43%). Match no. 1 of the day goes best: 64% win rate, +53 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.6, ELO +511. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 93 matches, win rate 55%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.