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--AnDu--

United Kingdom
On FACEIT since 2025 299 matches tracked 76 matches in 30 days
Last updated:
Next update possible in 52m 43s

How does --AnDu-- play?

Rating 1.04 (from 290 matches) K/R 0.75 ADR 82.8 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 4%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.04+0.05 · Ø 0.99 better than 72%
Pistol kills per match 2.9
Zeus kills1 in 299 matches
Knife kills 10 in 299 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.4 pp · Ø 12.9% better than 58%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 58x 4K, 3 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.0).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 7.5+3.5 · Ø 4.0 better than 97%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 38%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +2 pp, ELO +120
= Stayed the same
ADR at 84.4, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.72).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
60 matches · 40% win rate
On Ancient −32 ELO
44 matches · 55% win rate
On Fridays −21 ELO, win rate 41%

--AnDu-- loses the most ELO in match 1 of the day: −95 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
53% better than 59%
0.78 better than 80%
85.5 better than 79%
1.10 better than 82%
55% of 627 duels better than 79%
38% of 86 situations right on the average
Mirage54
41% better than 20%
0.73 better than 56%
79.4 better than 51%
0.98 better than 45%
52% of 225 duels better than 61%
30% of 40 situations better than 29%
Inferno48
52% right on the average
0.78 better than 83%
86.6 better than 87%
1.09 better than 81%
56% of 259 duels better than 80%
29% of 28 situations better than 23%
Ancient44
55% better than 66%
0.68 better than 35%
76.1 better than 36%
0.94 better than 38%
51% of 163 duels better than 65%
55% of 20 situations better than 88%
Anubis28
50% better than 46%
0.74 better than 56%
83.0 better than 68%
1.03 better than 60%
49% of 146 duels better than 44%
28% of 18 situations better than 21%
Nuke7
14% -
0.71 -
82.9 -
0.91-
46% of 28 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --AnDu-- plays

Across 299 matches --AnDu-- averages K/R 0.75 and ADR 82.8; the rating across the 290 rated matches is 1.04. Biggest strength: Utility hit rate at 46%, better than 97% of level 6 players. Most room to improve: Headshot rate at 33%, better than only 4% of level 6 players. Averages 16.8 kills per match with 33% headshots. The strongest map is Ancient with a 55% win rate in 44 matches. In 117 of 290 matches the rating was 1.10 or higher (40%), in 114 it was below 0.90. In 251 matches with detailed stats: 58 4Ks and 3 aces. Best month by rating: November 2026 at 1.17. --AnDu-- loses the most ELO in match 1 of the day (−95 ELO, win rate 40%). Things go best on Dust 2 (+28 ELO, win rate 53%). Match no. 4 of the day goes best: 69% win rate. Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +2 pp, ELO +120. Unchanged in recent months: ADR at 84.4, Win rate at 49%. Last 30 days: 76 matches, win rate 46%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.