--Amigo-
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.02 (at the start 0.90). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 82.3 (at the start 75.7). Slightly above the average (79.8).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 43% (at the start 38%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 47%. Last 3 months: 43% (at the start 45%). Well below the average (51%).
Best month: October 2026 with 1,684. Last 3 months: 1,565 (at the start 1,474).
Rounds with first kill
Best month: September 2026 with 10%. Last 3 months: 10% (at the start 8%). Right on the average (10%).
1v1 clutches won
Best month: October 2026 with 58%. Last 3 months: 50% (at the start 39%). Well above the average (39%).
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Amigo- loses the most ELO on Anubis: −50 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.33 · Nuke
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Amigo- plays
Across 151 matches --Amigo- averages K/R 0.71, ADR 79.5 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 18% of level 8 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 46 of 151 matches the rating was 1.10 or higher (30%), in 69 it was below 0.90. In 151 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. --Amigo- loses the most ELO on Anubis (−50 ELO, win rate 50%). Things go best on Ancient (+28 ELO, win rate 38%). Match no. 4 of the day goes best: 65% win rate, −28 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.6, Headshots +5 pp, ELO +91, First kills +2 pp, Clutch 1v1 +11 pp. Unchanged in recent months: Win rate at 43%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.