--AL--
How does --AL-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 12,287 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average51% headshots and so just below the average (52%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average0.32 enemies flashed per round and so slightly above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.15 (at the start 1.02). Clearly above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 91.2. Last 3 months: 86.2 (at the start 81.6). Slightly above the average (81.3).
Share of headshot kills
Best month: May 2026 with 60%. Last 3 months: 51% (at the start 53%). Just below the average (52%).
Matches won (win rate)
Best month: October 2026 with 77%. Last 3 months: 60% (at the start 54%). Well above the average (51%).
Best month: October 2026 with 2,826. Last 3 months: 2,856 (at the start 2,717).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 51%.
Patterns
From the last 215 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--AL-- loses the most ELO in match 3 of the day: −70 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 2.57 · Ancient
- Most kills in a match: 46 · Ancient
- Recorded match no. 100 · Dust 2
Maps in detail
from the last 215 matchesCompared with players on the same level who have at least 15 matches on the map.
How --AL-- plays
Across 215 matches --AL-- averages K/R 0.75 and ADR 82.9; the rating across the 210 rated matches is 1.07. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 42 matches. In 98 of 210 matches the rating was 1.10 or higher (47%), in 67 it was below 0.90. In 119 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: June 2026 at 1.18. --AL-- loses the most ELO in match 3 of the day (−70 ELO, win rate 47%). Things go best in match 1 of the day (+154 ELO, win rate 63%). Match no. 4 of the day goes best: 64% win rate, −2 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +4.6, Win rate +6 pp, ELO +139. Got weaker: Headshots −2 pp. Last 30 days: 9 matches, win rate 78%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.