--18

Argentina
On FACEIT since 2020 327 matches tracked 63 matches in 30 days
ELO ▲ 156
2,125
30-day peak: 2,125
Rank SA ▲ 952 places
#4,575
Argentina #960 in Argentina
30 days · prev. #5,527 · best #4,505
Last updated:

How does --18 play?

Rating 0.94 K/R 0.66 ADR 72.9 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 327 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.7
Knife kills 4 in 327 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 2 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +346
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 71.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −99 ELO
47 matches · 38% win rate
On Anubis −70 ELO
58 matches · 55% win rate
On Thursdays +4 ELO, win rate 48%

--18 loses the most ELO in match 3 of the day: −99 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 11 wins in a row · Nuke
  4. Reached level 10 · Anubis
  5. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
57% better than 71%
0.65 better than 13%
72.0 better than 12%
0.94 better than 22%
46% of 222 duels better than 21%
32% of 66 situations better than 32%
Ancient71
54% better than 58%
0.65 better than 10%
73.0 better than 11%
0.90 better than 11%
51% of 204 duels better than 46%
40% of 48 situations better than 58%
Anubis58
55% better than 63%
0.66 better than 15%
71.9 better than 8%
0.96 better than 27%
48% of 166 duels better than 31%
32% of 38 situations better than 32%
Nuke55
53% better than 45%
0.64 better than 11%
69.1 better than 8%
0.92 better than 18%
41% of 131 duels better than 7%
45% of 42 situations better than 71%
Dust 236
50% better than 46%
0.74 right on the average
79.3 better than 43%
1.05 better than 58%
51% of 100 duels right on the average
34% of 29 situations better than 42%
Cache11
45% -
0.76 -
84.2 -
1.07-
42% of 31 duels -
22% of 9 situations -
Inferno6
17% -
0.54 -
65.3 -
0.75-
41% of 17 duels -
38% of 8 situations -
Vertigo4
25% -
0.65 -
74.2 -
0.88-
31% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --18 plays

Across 327 matches --18 averages K/R 0.66, ADR 72.9 and a rating of 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 86 matches. In 95 of 327 matches the rating was 1.10 or higher (29%), in 158 it was below 0.90. In 307 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: May 2026 at 1.03. --18 loses the most ELO in match 3 of the day (−99 ELO, win rate 38%). Things go best on Nuke (+71 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +63 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +346. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 71.9. Last 30 days: 63 matches, win rate 56%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.