--01j

AR
196 matches tracked 23 matches in 30 days
ELO ▼ 47
1,775
30-day peak: 1,822
Rank SA ▲ 6,219 places
#3,107
30 days · prev. #9,326 · best #3,107
Last updated:

How does --01j play?

Rating 1.05 (from 163 matches) K/R 0.74 ADR 81.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 2.5
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 46%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.04
▼ Got worse
ADR −4.0, Headshots −6 pp, Win rate −5 pp, ELO −110

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −103 ELO
59 matches · 42% win rate
In match 3 of the day −79 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 +2 ELO, win rate 41%
On Mondays −129 ELO, win rate 36%

--01j loses the most ELO on Dust 2: −103 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
46% better than 31%
0.80 better than 80%
87.0 better than 81%
1.13 better than 83%
52% of 222 duels better than 58%
36% of 39 situations better than 44%
Dust 259
42% better than 21%
0.67 better than 21%
74.5 better than 22%
0.96 better than 30%
45% of 173 duels better than 22%
32% of 34 situations better than 35%
Nuke14
50% -
0.67 -
77.1 -
0.88-
56% of 45 duels -
43% of 7 situations -
Inferno12
42% -
0.69 -
76.3 -
1.00-
53% of 40 duels -
20% of 5 situations -
Anubis11
82% -
0.75 -
80.1 -
1.04-
50% of 38 duels -
70% of 10 situations -
Ancient9
56% -
0.79 -
79.3 -
1.15-
56% of 36 duels -
42% of 12 situations -
Cache3
33% -
0.81 -
87.0 -
1.09-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --01j plays

Across 196 matches --01j averages K/R 0.74 and ADR 81.1; the rating across the 163 rated matches is 1.05. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 66 of 163 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 128 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. --01j loses the most ELO on Dust 2 (−103 ELO, win rate 42%). Things go best in match 2 of the day (+58 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +58 ELO. Got weaker: ADR −4.0, Headshots −6 pp, Win rate −5 pp, ELO −110. Unchanged in recent months: K/R at 0.74, Rating at 1.04. Last 30 days: 23 matches, win rate 48%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.