--01j
How does --01j play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.02).
Impact
AverageExactly 3 kills in 4.1% of rounds and so just above the average (4.0%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 1.04 (at the start 1.08). Just above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 86.5. Last 3 months: 80.0 (at the start 84.0). Just below the average (80.4).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 49% (at the start 55%). Right on the average (49%).
Matches won (win rate)
Best month: May 2026 with 57%. Last 3 months: 46% (at the start 51%). Well below the average (52%).
Best month: August 2026 with 2,079. Last 3 months: 1,775 (at the start 1,885).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 196 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--01j loses the most ELO on Dust 2: −103 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.10 · Mirage
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 196 matchesCompared with players on the same level who have at least 15 matches on the map.
How --01j plays
Across 196 matches --01j averages K/R 0.74 and ADR 81.1; the rating across the 163 rated matches is 1.05. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.6 kills per match with 50% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 66 of 163 matches the rating was 1.10 or higher (40%), in 63 it was below 0.90. In 128 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.12. --01j loses the most ELO on Dust 2 (−103 ELO, win rate 42%). Things go best in match 2 of the day (+58 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +58 ELO. Got weaker: ADR −4.0, Headshots −6 pp, Win rate −5 pp, ELO −110. Unchanged in recent months: K/R at 0.74, Rating at 1.04. Last 30 days: 23 matches, win rate 48%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.