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---kln

Romania
On FACEIT since 2017 117 matches tracked
Last updated:

How does ---kln play?

Rating 1.12 (from 80 matches) K/R 0.83 ADR 89.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 3.1
Knife kills 2 in 117 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 6x 4K, 0 aces in 53 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 11%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ---kln is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 61 before.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: July 2026 with 1.03.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
42 matches · 36% win rate
Between 0:00 and 6:00 −91 ELO, win rate 44%

---kln loses the most ELO on Mirage: −145 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.13 · Mirage
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
36% better than 3%
0.84 better than 83%
89.0 better than 81%
1.14 better than 76%
49% of 228 duels better than 32%
46% of 13 situations better than 73%
Dust 231
52% better than 42%
0.83 better than 80%
90.9 better than 86%
1.13 better than 71%
56% of 154 duels better than 71%
25% of 8 situations better than 16%
Anubis16
56% better than 56%
0.74 better than 44%
84.4 better than 65%
0.97-
51% of 75 duels better than 44%
25% of 8 situations better than 18%
Ancient9
33% -
0.89 -
83.5 -
1.02-
39% of 23 duels -
100% of 2 situations -
Nuke7
57% -
0.65 -
73.0 -
0.84-
55% of 31 duels -
0% of 1 situations -
Inferno5
100% -
1.04 -
116.8 -
1.59-
64% of 25 duels -
33% of 3 situations -
Cache4
75% -
0.95 -
101.0 -
1.28-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---kln plays

Across 117 matches ---kln averages K/R 0.83 and ADR 89.3; the rating across the 80 rated matches is 1.12. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 40 of 80 matches the rating was 1.10 or higher (50%), in 21 it was below 0.90. In 53 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. ---kln loses the most ELO on Mirage (−145 ELO, win rate 36%). Things go best on Dust 2 (+59 ELO, win rate 52%). Last 30 days: 2 matches, win rate 0%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.