---ekz0

Russia
On FACEIT since 2021 159 matches tracked 66 matches in 30 days
ELO ▼ 214
2,046
30-day peak: 2,260
Rank EU
#222,319
Russia #62,577 in Russia
Last updated:

How does ---ekz0 play?

Rating 1.21 (from 137 matches) K/R 0.93 ADR 101.0 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 137 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.24+0.21 · Ø 1.03 better than 93%
Pistol kills per match 3.3
Knife kills 4 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.5% of rounds and so well above the average (13.4%).

2K rounds 18.5%+5.1 pp · Ø 13.4% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 39x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.50, ADR +7.8, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −337

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.95 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
48 matches · 31% win rate
On Sundays −31 ELO, win rate 38%

---ekz0 loses the most ELO from match 5 of the day: ±0 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
41% better than 15%
0.96 better than 98%
103.2 better than 99%
1.23 better than 93%
56% of 339 duels better than 79%
27% of 33 situations better than 20%
Dust 231
35% better than 7%
0.88 better than 93%
98.7 better than 97%
1.04 better than 53%
56% of 144 duels better than 75%
23% of 13 situations better than 13%
Anubis29
55% better than 60%
0.99 better than 99%
105.4 better than 99%
1.33 better than 98%
60% of 130 duels better than 89%
46% of 13 situations better than 69%
Ancient24
46% better than 29%
0.84 better than 87%
91.6 better than 90%
1.13 better than 80%
52% of 112 duels right on the average
59% of 17 situations better than 92%
Nuke8
38% -
0.99 -
105.7 -
1.30-
47% of 34 duels -
0% of 1 situations -
Cache3
67% -
1.01 -
110.4 -
1.41-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---ekz0 plays

Across 159 matches ---ekz0 averages K/R 0.93 and ADR 101.0; the rating across the 137 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 101.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 48% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 77 of 137 matches the rating was 1.10 or higher (56%), in 32 it was below 0.90. In 116 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: November 2026 at 1.46. ---ekz0 loses the most ELO from match 5 of the day (±0 ELO, win rate 31%). Things go best on Mirage (+57 ELO, win rate 41%). Match no. 3 of the day goes best: 60% win rate, +54 ELO. Improved over the last three months: K/R +0.06, Rating +0.50, ADR +7.8, Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −337. Last 30 days: 66 matches, win rate 44%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.