---donk666
Name history of ---donk666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ---donk666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: August 2026 with 0.88. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.20.
Damage per round (ADR)
Best month: January 2026 with 90.1. Last 3 months: 83.2 (at the start 84.5). Just above the average (80.8).
Share of headshot kills
Best month: February 2026 with 58%. Last 3 months: 49% (at the start 57%). Right on the average (49%).
Matches won (win rate)
Best month: June 2026 with 73%. Last 3 months unchanged at 50%. Right on the average (50%).
Best month: February 2026 with 2,450. Last 3 months: 2,249 (at the start 2,348).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 159 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Highest rating in a match: 1.93 · Ancient
- Recorded match no. 100 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 159 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---donk666 plays
Across 159 matches ---donk666 averages K/R 0.79 and ADR 84.3; the rating across the 109 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 82% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 56 of 109 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 103 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. Things go best on Ancient (+141 ELO, win rate 50%). Match no. 2 of the day goes best: 59% win rate, +98 ELO. Improved over the last three months: K/R +0.08. Got weaker: Headshots −8 pp, ELO −99. Unchanged in recent months: ADR at 83.2, Win rate at 50%. Last 30 days: 29 matches, win rate 48%, net ELO −149.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.