---atlas---

Canada
On FACEIT since 2023 392 matches tracked 93 matches in 30 days
ELO ▲ 26
2,123
30-day peak: 2,218
Rank NA ▼ 1,324 places
#6,140
Canada #770 in Canada
30 days · prev. #4,816 · best #3,679
Last updated:

How does ---atlas--- play?

Rating 0.95 K/R 0.70 ADR 80.6 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 392 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.4
Knife kills 5 in 392 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 40x 4K, 4 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 8.1+3.8 · Ø 4.3 better than 98%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +359
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 79.1
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −129 ELO
27 matches · 33% win rate
On Ancient −45 ELO
104 matches · 58% win rate
On Mondays +51 ELO, win rate 44%

---atlas--- loses the most ELO on Nuke: −129 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 44 · Ancient
  4. Highest rating in a match: 2.37 · Ancient

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient104
58% better than 70%
0.76 better than 58%
88.8 better than 83%
1.01 better than 45%
55% of 635 duels better than 71%
39% of 54 situations better than 52%
Anubis76
46% better than 32%
0.73 better than 46%
81.6 better than 55%
1.00 better than 41%
51% of 337 duels right on the average
44% of 43 situations better than 67%
Inferno59
49% better than 36%
0.71 better than 32%
83.0 better than 57%
1.00 better than 31%
47% of 258 duels better than 20%
31% of 39 situations better than 31%
Dust 258
45% better than 28%
0.63 better than 8%
71.9 better than 11%
0.85 better than 4%
41% of 258 duels better than 8%
23% of 26 situations better than 15%
Mirage48
56% better than 69%
0.60 better than 3%
71.4 better than 9%
0.82 better than 2%
37% of 207 duels better than 2%
37% of 19 situations better than 47%
Nuke27
33% better than 5%
0.67 better than 15%
75.9 better than 27%
0.90 better than 10%
43% of 110 duels better than 11%
53% of 15 situations better than 81%
Cache17
65% -
0.67 -
77.7 -
0.94-
49% of 69 duels -
60% of 10 situations -
Vertigo3
67% -
0.67 -
86.6 -
0.91-
63% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---atlas--- plays

Across 392 matches ---atlas--- averages K/R 0.70, ADR 80.6 and a rating of 0.95. Biggest strength: Utility damage per round at 8.1, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.95, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 112 of 392 matches the rating was 1.10 or higher (29%), in 190 it was below 0.90. In 354 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. ---atlas--- loses the most ELO on Nuke (−129 ELO, win rate 33%). Things go best on Inferno (+28 ELO, win rate 49%). Match no. 4 of the day goes best: 60% win rate, +21 ELO. Improved over the last three months: Win rate +5 pp, ELO +359. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 79.1. Last 30 days: 93 matches, win rate 49%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.