---ViRus---

USA
On FACEIT since 2016 376 matches tracked 81 matches in 30 days
ELO ▲ 128
2,073
30-day peak: 2,136
Rank NA ▲ 782 places
#6,592
USA #5,214 in USA
30 days · prev. #7,374 · best #5,521
Last updated:

How does ---ViRus--- play?

Rating 1.11 K/R 0.84 ADR 93.0 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 376 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.2
Knife kills 1 in 376 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 108x 4K, 15 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp
= Stayed the same
K/R at 0.83, Rating at 1.10, ADR at 92.3, ELO at 2,073
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −35 ELO
20 matches · 30% win rate
On Inferno −26 ELO
38 matches · 47% win rate
On Fridays −113 ELO, win rate 29%

---ViRus--- loses the most ELO on Cache: −35 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 2.46 · Vertigo

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
53% better than 55%
0.87 better than 92%
96.6 better than 95%
1.14 better than 81%
52% of 758 duels better than 55%
44% of 32 situations better than 69%
Ancient75
53% better than 57%
0.85 better than 90%
95.1 better than 96%
1.13 better than 81%
52% of 526 duels right on the average
26% of 23 situations better than 21%
Anubis62
52% better than 46%
0.86 better than 92%
93.5 better than 95%
1.15 better than 82%
52% of 419 duels right on the average
35% of 23 situations better than 44%
Dust 252
31% better than 2%
0.73 better than 44%
86.3 better than 76%
0.97 better than 28%
43% of 329 duels better than 12%
36% of 14 situations better than 43%
Inferno38
47% better than 28%
0.80 better than 79%
85.2 better than 69%
1.09 better than 67%
44% of 263 duels better than 16%
58% of 12 situations better than 93%
Nuke27
52% better than 43%
0.83 better than 81%
91.0 better than 85%
1.12 better than 73%
56% of 174 duels better than 67%
43% of 14 situations better than 63%
Cache20
30% -
0.77 -
87.9 -
0.99-
47% of 156 duels -
14% of 7 situations -
Vertigo7
71% -
1.16 -
126.5 -
1.61-
73% of 41 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---ViRus--- plays

Across 376 matches ---ViRus--- averages K/R 0.84, ADR 93.0 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 80%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 95 matches. In 173 of 376 matches the rating was 1.10 or higher (46%), in 108 it was below 0.90. In 335 matches with detailed stats: 108 4Ks and 15 aces. Best month by rating: November 2026 at 1.20. ---ViRus--- loses the most ELO on Cache (−35 ELO, win rate 30%). Things go best on Anubis (+102 ELO, win rate 52%). Match no. 1 of the day goes best: 53% win rate, +72 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.10, ADR at 92.3, ELO at 2,073. Last 30 days: 81 matches, win rate 57%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.