---Snow--

USA
On FACEIT since 2016 240 matches tracked 46 matches in 30 days
ELO ▼ 13
2,444
30-day peak: 2,457
Rank NA ▲ 301 places
#2,000
USA #1,064 in USA
30 days · prev. #2,301 · best #1,884
Last updated:

How does ---Snow-- play?

Rating 1.51 K/R 1.05 ADR 112.6 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.51
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 240 matches
outstanding 1.80 and up 26% strong 1.30 to 1.79 40% good 1.10 to 1.29 17% normal 0.90 to 1.09 13% weak 0.75 to 0.89 2% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.67 K/D and so well above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 22%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.67+0.64 · Ø 1.03 better than 99%
Pistol kills per match 3.6
Knife kills 2 in 240 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 20.5%+7.0 pp · Ø 13.5% better than 99%
3K rounds 7.6%+3.5 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 84x 4K, 11 aces in 213 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.2).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 10.2+6.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +155
= Stayed the same
Headshots at 45%, Win rate at 60%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −5.9

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.97
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 1.13. Last 3 months: 1.02 (at the start 1.12). Well above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −15 ELO
40 matches · 63% win rate
On Ancient −5 ELO
48 matches · 60% win rate
On Saturdays +24 ELO, win rate 46%

---Snow-- loses the most ELO on Anubis: −15 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 60 · Inferno
  4. Highest rating in a match: 3.05 · Cache
  5. Reached level 10 · Inferno

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
60% better than 73%
1.08 better than 99%
111.7 better than 99%
1.53 better than 99%
64% of 165 duels better than 96%
40% of 55 situations better than 55%
Inferno47
62% better than 76%
1.10 better than 99%
119.9 better than 99%
1.56 better than 99%
69% of 247 duels better than 99%
38% of 48 situations better than 43%
Anubis40
63% better than 82%
1.08 better than 99%
116.5 better than 99%
1.55 better than 99%
68% of 174 duels better than 99%
27% of 37 situations better than 25%
Cache35
71% -
1.13 -
122.3 -
1.63-
64% of 152 duels -
42% of 31 situations -
Dust 222
59% better than 77%
0.86 better than 90%
95.0 better than 94%
1.25 better than 94%
49% of 72 duels better than 33%
44% of 9 situations better than 69%
Mirage19
37% better than 6%
0.85 better than 90%
92.1 better than 91%
1.21 better than 91%
51% of 63 duels right on the average
33% of 12 situations better than 35%
Nuke19
53% better than 40%
1.10 better than 99%
111.6 better than 99%
1.58 better than 99%
65% of 62 duels better than 95%
45% of 29 situations better than 61%
Vertigo9
56% -
1.04 -
107.3 -
1.50-
70% of 33 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---Snow-- plays

Across 240 matches ---Snow-- averages K/R 1.05, ADR 112.6 and a rating of 1.51. Biggest strength: Rating at 1.51, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 23.0 kills per match with 45% headshots. The strongest map is Cache with a 71% win rate in 35 matches. In 200 of 240 matches the rating was 1.10 or higher (83%), in 9 it was below 0.90. In 213 matches with detailed stats: 84 4Ks and 11 aces. Best month by rating: July 2026 at 1.66. ---Snow-- loses the most ELO on Anubis (−15 ELO, win rate 63%). Things go best on Cache (+123 ELO, win rate 71%). Improved over the last three months: ELO +155. Got weaker: K/R −0.10, Rating −0.13, ADR −5.9. Unchanged in recent months: Headshots at 45%, Win rate at 60%. Last 30 days: 46 matches, win rate 52%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.