---SOFT

HK
On FACEIT since 2024 153 matches tracked
Last updated:

How does ---SOFT play?

Rating 1.00 K/R 0.75 ADR 82.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.98−0.02 · Ø 1.00 better than 31%
Pistol kills per match 2.7
Knife kills 3 in 153 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 56%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 61%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 21x 4K, 2 aces in 132 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.9, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.72).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −145 ELO
41 matches · 39% win rate
On Mirage −99 ELO
38 matches · 45% win rate
Between 18:00 and 24:00 +25 ELO, win rate 39%

---SOFT loses the most ELO in match 1 of the day: −145 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 59%
0.80 better than 79%
86.3 better than 77%
1.07 better than 63%
48% of 280 duels better than 33%
31% of 26 situations better than 33%
Mirage38
45% better than 27%
0.71 better than 35%
79.7 better than 45%
0.95 better than 24%
45% of 221 duels better than 18%
29% of 24 situations better than 26%
Ancient22
55% better than 58%
0.69 better than 24%
80.1 better than 42%
0.91 better than 14%
47% of 165 duels better than 25%
20% of 10 situations better than 8%
Anubis21
67% better than 90%
0.80 better than 81%
85.6 better than 79%
1.10 better than 77%
47% of 135 duels better than 27%
22% of 9 situations better than 14%
Inferno13
38% -
0.72 -
77.9 -
0.92-
52% of 88 duels -
0% of 4 situations -
Nuke4
75% -
0.88 -
100.7 -
1.18-
55% of 31 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---SOFT plays

Across 153 matches ---SOFT averages K/R 0.75, ADR 82.7 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 52 of 153 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 132 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. ---SOFT loses the most ELO in match 1 of the day (−145 ELO, win rate 39%). Things go best on Dust 2 (+5 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, −51 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −4.9, Headshots −2 pp, Win rate −9 pp. Last 30 days: 6 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.