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---R1

Bulgaria
On FACEIT since 2021 429 matches tracked 141 matches in 30 days
ELO ▲ 23
2,353
30-day peak: 2,593
Rank EU
#91,946
Bulgaria #410 in Bulgaria
Last updated:
Next update possible in 1h 56m

How does ---R1 play?

Rating 1.03 K/R 0.74 ADR 78.5 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 429 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (369 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 70%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.03−0.01 · Ø 1.04 better than 46%
Pistol kills per match 3.0
Zeus kills2 in 429 matches
Knife kills 35 in 429 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 35%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 63x 4K, 7 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +63
= Stayed the same
K/R at 0.75, ADR at 79.6, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
51 matches · 53% win rate
On Anubis −56 ELO
38 matches · 53% win rate
Between 6:00 and 12:00 +4 ELO, win rate 39%
On Tuesdays +59 ELO, win rate 41%

---R1 loses the most ELO on Inferno: −74 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
47% better than 30%
0.75 better than 53%
78.2 better than 33%
1.03 better than 45%
54% of 481 duels better than 64%
43% of 77 situations better than 65%
Mirage105
51% better than 46%
0.75 better than 53%
79.3 better than 40%
1.04 right on the average
57% of 511 duels better than 80%
41% of 64 situations better than 57%
Inferno51
53% better than 41%
0.77 better than 59%
83.5 better than 56%
1.09 better than 60%
50% of 242 duels better than 30%
26% of 34 situations better than 22%
Ancient47
47% better than 29%
0.70 better than 26%
76.4 better than 23%
1.00 better than 36%
47% of 215 duels better than 24%
23% of 31 situations better than 15%
Cache40
38% better than 10%
0.68 better than 25%
73.7 better than 22%
0.98 better than 35%
46% of 179 duels better than 23%
52% of 23 situations better than 81%
Anubis38
53% right on the average
0.70 better than 28%
74.7 better than 16%
0.99 better than 33%
50% of 173 duels better than 39%
34% of 29 situations better than 45%
Nuke33
55% better than 46%
0.77 better than 62%
82.1 better than 58%
1.09 better than 64%
48% of 130 duels better than 29%
40% of 25 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How ---R1 plays

Across 429 matches ---R1 averages K/R 0.74, ADR 78.5 and a rating of 1.03. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 166 of 429 matches the rating was 1.10 or higher (39%), in 165 it was below 0.90. In 369 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. ---R1 loses the most ELO on Inferno (−74 ELO, win rate 53%). Things go best on Nuke (+87 ELO, win rate 55%). Improved over the last three months: Rating +0.06, ELO +63. Unchanged in recent months: K/R at 0.75, ADR at 79.6, Headshots at 53%, Win rate at 50%. Last 30 days: 141 matches, win rate 48%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.