---MinT---
How does ---MinT--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 2,300 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
WeaknessDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.01. Last 3 months: 0.94 (at the start 0.98). Clearly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 79.0 (at the start 83.2). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 58% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: June 2026 with 73%. Last 3 months: 47% (at the start 63%). Clearly below the average (50%).
Best month: July 2026 with 2,398. Last 3 months: 2,192 (at the start 2,408).
Rounds with first kill
Best month: November 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---MinT--- loses the most ELO in match 3 of the day: −29 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Dust 2
- Recorded match no. 100 · Mirage
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 31 · Anubis
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---MinT--- plays
Across 142 matches ---MinT--- averages K/R 0.71, ADR 80.2 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 62 matches. In 39 of 142 matches the rating was 1.10 or higher (27%), in 67 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. ---MinT--- loses the most ELO in match 3 of the day (−29 ELO, win rate 42%). Things go best in match 1 of the day (+94 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.2, Win rate −16 pp, ELO −216. Unchanged in recent months: K/R at 0.70, Rating at 0.94. Last 30 days: 90 matches, win rate 49%, net ELO −103.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.