Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

---MinT---

Indonesia
On FACEIT since 2018 142 matches tracked 90 matches in 30 days
ELO ▼ 36
2,192
30-day peak: 2,308
Rank SEA ▼ 357 places
#3,388
Indonesia #227 in Indonesia
30 days · prev. #3,031 · best #1,887
Last updated:

How does ---MinT--- play?

Rating 0.95 K/R 0.71 ADR 80.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Zeus kills1 in 142 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 16x 4K, 0 aces in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 16%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.70, Rating at 0.94
▼ Got worse
ADR −4.2, Win rate −16 pp, ELO −216

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
24 matches · 42% win rate
On Dust 2 −23 ELO
30 matches · 47% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%

---MinT--- loses the most ELO in match 3 of the day: −29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 56%
0.72 better than 41%
81.0 better than 52%
0.98 better than 33%
50% of 262 duels better than 45%
52% of 31 situations better than 85%
Ancient31
52% better than 48%
0.67 better than 17%
76.8 better than 27%
0.90 better than 12%
53% of 109 duels better than 58%
46% of 13 situations better than 74%
Dust 230
47% better than 33%
0.69 better than 26%
80.8 right on the average
0.92 better than 15%
54% of 123 duels better than 66%
21% of 19 situations better than 10%
Cache8
38% -
0.61 -
74.4 -
0.81-
59% of 37 duels -
50% of 2 situations -
Anubis5
40% -
0.67 -
71.3 -
0.92-
40% of 25 duels -
0% of 3 situations -
Inferno3
100% -
0.94 -
98.9 -
1.34-
71% of 21 duels -
0% of 2 situations -
Nuke3
100% -
1.00 -
107.9 -
1.44-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---MinT--- plays

Across 142 matches ---MinT--- averages K/R 0.71, ADR 80.2 and a rating of 0.95. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Mirage with a 53% win rate in 62 matches. In 39 of 142 matches the rating was 1.10 or higher (27%), in 67 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. ---MinT--- loses the most ELO in match 3 of the day (−29 ELO, win rate 42%). Things go best in match 1 of the day (+94 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.2, Win rate −16 pp, ELO −216. Unchanged in recent months: K/R at 0.70, Rating at 0.94. Last 30 days: 90 matches, win rate 49%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.