---Matt---

France
On FACEIT since 2024 173 matches tracked
ELO ▼ 89
2,065
30-day peak: 2,154
Rank EU
#214,863
France #3,927 in France
Last updated:

How does ---Matt--- play?

Rating 1.16 K/R 0.83 ADR 88.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 173 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.20+0.17 · Ø 1.03 better than 90%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 21x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 10%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −4.0, Win rate −10 pp, ELO −144

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.85). Slightly above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
62 matches · 34% win rate
On Ancient −58 ELO
21 matches · 33% win rate
On Thursdays +38 ELO, win rate 32%

---Matt--- loses the most ELO in match 1 of the day: −111 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.42 · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 25%
0.85 better than 89%
93.9 better than 93%
1.23 better than 92%
63% of 254 duels better than 95%
50% of 28 situations better than 81%
Inferno33
42% better than 19%
0.86 better than 87%
89.0 better than 77%
1.23 better than 90%
54% of 133 duels better than 59%
50% of 24 situations better than 74%
Anubis27
59% better than 72%
0.86 better than 92%
86.3 better than 76%
1.20 better than 91%
63% of 144 duels better than 96%
56% of 18 situations better than 87%
Ancient21
33% better than 6%
0.74 right on the average
82.1 better than 54%
1.01 better than 42%
53% of 113 duels better than 56%
31% of 16 situations better than 32%
Mirage18
56% better than 66%
0.68 better than 22%
75.7 better than 25%
0.92 better than 15%
48% of 95 duels better than 32%
44% of 9 situations better than 67%
Nuke12
58% -
0.95 -
97.2 -
1.32-
50% of 44 duels -
38% of 8 situations -
Cache10
30% -
0.79 -
84.6 -
1.10-
56% of 50 duels -
25% of 8 situations -
Vertigo3
67% -
0.92 -
101.6 -
1.31-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---Matt--- plays

Across 173 matches ---Matt--- averages K/R 0.83, ADR 88.2 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 39% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 91 of 173 matches the rating was 1.10 or higher (53%), in 44 it was below 0.90. In 102 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. ---Matt--- loses the most ELO in match 1 of the day (−111 ELO, win rate 34%). Things go best in match 2 of the day (+127 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +127 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.07, Rating −0.13, ADR −4.0, Win rate −10 pp, ELO −144. Last 30 days: 6 matches, win rate 0%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.