---KIKI---

Poland
On FACEIT since 2020 110 matches tracked 24 matches in 30 days
ELO ▲ 37
2,131
30-day peak: 2,131
Rank EU
#176,056
Poland #9,824 in Poland
Last updated:

How does ---KIKI--- play?

Rating 1.10 K/R 0.79 ADR 90.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.9
Knife kills 2 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 88%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 13x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.12, Win rate +10 pp
= Stayed the same
ADR at 94.8, ELO at 2,131
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.87 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
23 matches · 57% win rate
In match 2 of the day −8 ELO
27 matches · 41% win rate

---KIKI--- loses the most ELO on Dust 2: −9 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 57%
0.84 better than 87%
95.2 better than 95%
1.18 better than 88%
57% of 194 duels better than 81%
40% of 25 situations better than 56%
Dust 223
57% better than 72%
0.76 better than 62%
88.4 better than 82%
1.02 better than 47%
54% of 116 duels better than 67%
36% of 11 situations better than 44%
Ancient15
60% better than 78%
0.82 better than 83%
89.2 better than 85%
1.11 better than 77%
59% of 61 duels better than 88%
36% of 11 situations better than 47%
Anubis12
33% -
0.68 -
81.3 -
0.92-
41% of 54 duels -
38% of 8 situations -
Cache11
45% -
0.77 -
92.4 -
1.05-
50% of 54 duels -
78% of 9 situations -
Nuke7
57% -
0.85 -
89.3 -
1.18-
56% of 36 duels -
50% of 4 situations -
Inferno6
50% -
0.74 -
86.3 -
1.08-
61% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---KIKI--- plays

Across 110 matches ---KIKI--- averages K/R 0.79, ADR 90.6 and a rating of 1.10. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 44 of 110 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.35. ---KIKI--- loses the most ELO on Dust 2 (−9 ELO, win rate 57%). Things go best in match 1 of the day (+74 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +74 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, Win rate +10 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 94.8, ELO at 2,131. Last 30 days: 24 matches, win rate 67%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.