---JV---
How does ---JV--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).
Compared with 2,411 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average41% headshots and so well below the average (50%).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.22. Last 3 months: 1.12 (at the start 1.09). Clearly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 88.7. Last 3 months: 84.0 (at the start 81.9). Slightly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 39% (at the start 44%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 49% (at the start 53%). Just below the average (50%).
Best month: November 2026 with 2,630. Last 3 months: 2,433 (at the start 2,087).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 298 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---JV--- loses the most ELO on Inferno: −36 ELO, 26% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.44 · Dust 2
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 298 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---JV--- plays
Across 298 matches ---JV--- averages K/R 0.79, ADR 83.1 and a rating of 1.11. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 58% win rate in 120 matches. In 142 of 298 matches the rating was 1.10 or higher (48%), in 100 it was below 0.90. In 237 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: October 2026 at 1.22. ---JV--- loses the most ELO on Inferno (−36 ELO, win rate 26%). Things go best on Dust 2 (+175 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, −47 ELO. Improved over the last three months: ELO +346. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 84.0. Last 30 days: 97 matches, win rate 53%, net ELO −18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.