---Drunk---

Ukraine
On FACEIT since 2025 326 matches tracked 25 matches in 30 days
Last updated:

How does ---Drunk--- play?

Rating 1.09 K/R 0.78 ADR 85.3 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 326 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.12+0.11 · Ø 1.01 better than 87%
Pistol kills per match 2.9
Knife kills 6 in 326 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 79%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 46x 4K, 8 aces in 273 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Win rate +3 pp
= Stayed the same
Rating at 1.11, ADR at 86.9, Headshots at 51%
▼ Got worse
ELO −75

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
92 matches · 47% win rate
On Anubis −89 ELO
54 matches · 46% win rate
On Tuesdays +31 ELO, win rate 33%

---Drunk--- loses the most ELO on Dust 2: −114 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.66 · Anubis
  3. Most kills in a match: 54 · Nuke

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
47% better than 34%
0.80 better than 83%
87.9 better than 87%
1.12 better than 83%
55% of 362 duels better than 76%
41% of 74 situations better than 59%
Mirage77
48% better than 41%
0.78 better than 74%
84.6 better than 74%
1.08 better than 73%
59% of 275 duels better than 90%
55% of 60 situations better than 87%
Anubis54
46% better than 32%
0.77 better than 72%
85.3 better than 79%
1.10 better than 80%
62% of 172 duels better than 95%
38% of 32 situations better than 48%
Ancient48
42% better than 23%
0.75 better than 60%
82.5 better than 63%
1.04 better than 62%
53% of 130 duels better than 65%
42% of 33 situations better than 58%
Nuke23
61% better than 72%
0.81 better than 74%
89.6 better than 83%
1.14 better than 77%
57% of 97 duels better than 77%
50% of 10 situations better than 73%
Inferno18
44% better than 23%
0.75 better than 62%
81.4 better than 57%
1.03 better than 52%
45% of 56 duels better than 16%
25% of 12 situations better than 18%
Cache12
33% -
0.71 -
76.7 -
1.05-
63% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---Drunk--- plays

Across 326 matches ---Drunk--- averages K/R 0.78, ADR 85.3 and a rating of 1.09. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 151 of 326 matches the rating was 1.10 or higher (46%), in 102 it was below 0.90. In 273 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. ---Drunk--- loses the most ELO on Dust 2 (−114 ELO, win rate 47%). Things go best on Mirage (+102 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, −21 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp. Got weaker: ELO −75. Unchanged in recent months: Rating at 1.11, ADR at 86.9, Headshots at 51%. Last 30 days: 25 matches, win rate 40%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.