---Drunk---
Name history of ---Drunk---
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Strength44% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.01).
Impact
StrengthExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
Strength44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12. Last 3 months: 1.11 (at the start 1.07). Clearly above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 88.4. Last 3 months: 86.9 (at the start 83.9). Clearly above the average (79.9).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months unchanged at 51%. Clearly above the average (48%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 45%). Clearly below the average (51%).
Best month: July 2026 with 2,566. Last 3 months: 1,986 (at the start 2,061).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 326 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
---Drunk--- loses the most ELO on Dust 2: −114 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.66 · Anubis
- Most kills in a match: 54 · Nuke
Maps in detail
from the last 326 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---Drunk--- plays
Across 326 matches ---Drunk--- averages K/R 0.78, ADR 85.3 and a rating of 1.09. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 151 of 326 matches the rating was 1.10 or higher (46%), in 102 it was below 0.90. In 273 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. ---Drunk--- loses the most ELO on Dust 2 (−114 ELO, win rate 47%). Things go best on Mirage (+102 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, −21 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp. Got weaker: ELO −75. Unchanged in recent months: Rating at 1.11, ADR at 86.9, Headshots at 51%. Last 30 days: 25 matches, win rate 40%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.