----sem----

Russia
On FACEIT since 2018 133 matches tracked 76 matches in 30 days
ELO ▲ 88
2,524
30-day peak: 2,524
Rank EU
#51,742
Russia #14,763 in Russia
Last updated:

How does ----sem---- play?

Rating 1.02 K/R 0.73 ADR 83.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 49%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 29x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 90%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 27%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ----sem---- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.77
AugSepOctNov

Best month: November 2026 with 0.77.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
31 matches · 45% win rate
On Mirage −25 ELO
40 matches · 65% win rate
Between 6:00 and 12:00 −2 ELO, win rate 49%
On Fridays −26 ELO, win rate 43%

----sem---- loses the most ELO in match 1 of the day: −51 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.98 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 41 · Vertigo

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
65% better than 91%
0.70 better than 28%
80.9 better than 48%
1.02 better than 42%
43% of 145 duels better than 8%
48% of 33 situations better than 79%
Dust 237
49% better than 37%
0.79 better than 69%
88.9 better than 83%
1.11 better than 69%
53% of 163 duels better than 58%
50% of 16 situations better than 79%
Ancient15
53% right on the average
0.66 better than 12%
75.2 better than 17%
0.90 better than 9%
60% of 67 duels better than 88%
0% of 9 situations better than 1%
Nuke15
60% better than 64%
0.73 better than 38%
80.5 better than 46%
1.01 better than 33%
57% of 60 duels better than 72%
25% of 8 situations better than 16%
Anubis11
64% -
0.74 -
87.9 -
1.00-
53% of 57 duels -
67% of 3 situations -
Inferno10
40% -
0.70 -
82.3 -
0.93-
45% of 55 duels -
25% of 8 situations -
Cache4
0% -
0.67 -
78.3 -
0.80-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ----sem---- plays

Across 133 matches ----sem---- averages K/R 0.73, ADR 83.4 and a rating of 1.02. Biggest strength: Utility damage per round at 5.9, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 40 matches. In 49 of 133 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 133 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. ----sem---- loses the most ELO in match 1 of the day (−51 ELO, win rate 45%). Things go best in match 2 of the day (+25 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +25 ELO. Last 30 days: 76 matches, win rate 53%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.