piurnik69

Israel
Streamer
187 matches tracked 29 matches in 30 days
ELO ▲ 83
1,214
30-day peak: 1,268
Rank EU
#992,852
Israel #4,191 in Israel

How does piurnik69 play?

Rating 1.10 K/R 0.81 ADR 90.1 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 187 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More damage per round than the level 6 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 6

Compared with 1,122 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 58%+8 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 40%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so clearly above the average (0.98).

Headshot rate 43%−2 pp · Ø 45% better than 40%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.08+0.10 · Ø 0.98 better than 86%
Pistol kills per match 2.3
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.0%).

2K rounds 17.3%+4.3 pp · Ø 13.0% better than 99%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 60%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 3x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 49%
Enemies flashed per round 0.14−0.11 · Ø 0.25 better than 22%
Deaths per round 75%+2 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +12 pp, ELO +70
= Stayed the same
K/R at 0.80, Rating at 1.09
▼ Got worse
ADR −6.9

Oct to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.90. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −159 ELO
26 matches · 35% win rate
On Anubis −124 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −218 ELO, win rate 40%
On Wednesdays −148 ELO, win rate 25%

piurnik69 loses the most ELO on Ancient: −159 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
59% better than 80%
0.85 better than 94%
94.2 better than 97%
1.18 better than 93%
56% of 353 duels better than 83%
38% of 45 situations right on the average
Dust 227
48% better than 43%
0.70 right on the average
80.3 better than 60%
0.96 better than 42%
47% of 138 duels better than 37%
33% of 15 situations better than 38%
Ancient26
35% better than 10%
0.80 better than 89%
90.3 better than 96%
1.06 better than 80%
52% of 132 duels better than 62%
45% of 20 situations better than 72%
Anubis23
35% better than 11%
0.75 better than 69%
86.2 better than 88%
1.00 better than 57%
47% of 130 duels better than 36%
46% of 13 situations better than 73%
Nuke21
57% better than 65%
0.88 better than 94%
93.3 better than 92%
1.17 better than 91%
56% of 115 duels better than 78%
36% of 11 situations better than 42%
Inferno15
40% better than 19%
0.81 better than 92%
91.0 better than 94%
1.07 better than 81%
51% of 97 duels better than 58%
29% of 7 situations better than 33%
Cache5
20% -
0.80 -
91.7 -
1.05-
60% of 25 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How piurnik69 plays

Across 187 matches piurnik69 averages K/R 0.81, ADR 90.1 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 98% of level 6 players. Averages 17.9 kills per match with 43% headshots. The strongest map is Mirage with a 59% win rate in 69 matches. In 89 of 187 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 30 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: January 2026 at 1.24. piurnik69 loses the most ELO on Ancient (−159 ELO, win rate 35%). Things go best on Mirage (+349 ELO, win rate 59%). Improved over the last three months: Headshots +4 pp, Win rate +12 pp, ELO +70. Got weaker: ADR −6.9. Unchanged in recent months: K/R at 0.80, Rating at 1.09. Last 30 days: 29 matches, win rate 66%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.