ninoc_0
LIVE 159 followers 13 streams in 30 days 6 avg. viewers last live on Oct 27, 2026
Name history of ninoc_0
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ninoc_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Compared with 7,342 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (4.2%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.87. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.25. Last 3 months: 1.13 (at the start 1.12). Clearly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 90.4. Last 3 months: 83.7 (at the start 86.1). Slightly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 59% (at the start 55%). Well above the average (53%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 55% (at the start 61%). Clearly above the average (52%).
Best month: August 2026 with 3,587. Last 3 months: 3,184 (at the start 3,435).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 366 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ninoc_0 loses the most ELO in match 1 of the day: −80 ELO, 53% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.53 · Dust 2
- Most kills in a match: 44 · Anubis
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 366 matchesCompared with players on the same level who have at least 15 matches on the map.
How ninoc_0 plays
Across 366 matches ninoc_0 averages K/R 0.80 and ADR 85.1; the rating across the 231 rated matches is 1.12. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 57% headshots. The strongest map is Inferno with a 73% win rate in 33 matches. In 123 of 231 matches the rating was 1.10 or higher (53%), in 67 it was below 0.90. In 144 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: June 2026 at 1.25. ninoc_0 loses the most ELO in match 1 of the day (−80 ELO, win rate 53%). Things go best on Inferno (+319 ELO, win rate 73%). From match no. 5 of the day on, things go best: 65% win rate, +122 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −251. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 83.7. Last 30 days: 62 matches, win rate 56%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.