PiorYu

Poland
Streamer

18 followers 3 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

180 matches tracked

How does PiorYu play?

Rating 1.26 K/R 0.90 ADR 96.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 180 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.01).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.25+0.24 · Ø 1.01 better than 98%
Pistol kills per match 3.2
Knife kills 5 in 180 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 93%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 11x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether PiorYu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 5 matches from the last 3 months and 175 before.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: September 2026 with 1.05.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −140 ELO
25 matches · 36% win rate
On Mirage −129 ELO
46 matches · 39% win rate
On Tuesdays −80 ELO, win rate 38%

PiorYu loses the most ELO on Inferno: −140 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Anubis
  2. Highest rating in a match: 3.00 · Dust 2
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
39% better than 15%
0.87 better than 95%
93.7 better than 95%
1.20 better than 94%
54% of 244 duels better than 70%
54% of 26 situations better than 88%
Dust 243
53% better than 60%
0.96 better than 99%
100.3 better than 99%
1.33 better than 99%
59% of 202 duels better than 90%
38% of 34 situations right on the average
Inferno25
36% better than 10%
0.88 better than 94%
93.7 better than 94%
1.23 better than 93%
59% of 98 duels better than 84%
13% of 15 situations better than 6%
Anubis19
32% better than 7%
0.84 better than 91%
95.8 better than 98%
1.20 better than 93%
53% of 125 duels better than 61%
27% of 11 situations better than 27%
Ancient17
53% better than 58%
0.83 better than 90%
88.2 better than 86%
1.15 better than 90%
63% of 82 duels better than 96%
36% of 11 situations better than 46%
Nuke14
50% -
0.97 -
101.5 -
1.37-
67% of 49 duels -
36% of 11 situations -
Cache12
42% -
0.94 -
102.4 -
1.35-
56% of 66 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PiorYu plays

Across 180 matches PiorYu averages K/R 0.90, ADR 96.5 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 20.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 53% win rate in 43 matches. In 114 of 180 matches the rating was 1.10 or higher (63%), in 38 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.43. PiorYu loses the most ELO on Inferno (−140 ELO, win rate 36%). Things go best on Dust 2 (+71 ELO, win rate 53%). Match no. 4 of the day goes best: 52% win rate, −59 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.