Pingn

CN
Streamer
371 matches tracked 198 matches in 30 days Follow on Twitch
ELO ▼ 219
1,516
30-day peak: 1,831
Rank OCE ▼ 691 places
#2,989 #160 in CN
30 days · before #2,298 · best #2,298

How does Pingn play?

Rating 1.07 (from 252 matches) K/R 0.77 ADR 82.8 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 7
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 252 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 35%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+8 pp better than 87%
AWP share of kills 4%−6 pp better than 27%
K/D 1.07+0.07 better than 81%
Pistol kills per match 2.6
Knife kills 3 in 371 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 77%
Rounds with 3K 4.5%+0.6 pp better than 79%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 70x 4K, 11 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 56%
Utility damage per round 3.6−0.6 better than 38%
Enemies flashed per round 0.15−0.12 better than 20%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +475
= Stayed the same
K/R at 0.77, ADR at 82.9
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.77.

Patterns

From the last 371 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day −247 ELO
48 matches · 38% wins
On Dust 2 −96 ELO
32 matches · 44% wins
On Ancient −71 ELO
46 matches · 48% wins

Pingn loses the most ELO in match 3 of the day: −247 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Cache
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 43 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 62%
0.74 better than 62%
80.1 better than 57%
1.00 better than 52%
50% of 375 duels level
47% of 49 situations better than 76%
Anubis69
54% better than 67%
0.77 better than 76%
84.1 better than 74%
1.07 better than 72%
49% of 259 duels level
49% of 43 situations better than 71%
Cache64
52% –
0.81 –
85.0 –
1.14–
55% of 222 duels –
29% of 42 situations –
Inferno56
54% better than 56%
0.77 better than 79%
82.4 better than 70%
1.09 better than 73%
48% of 254 duels better than 37%
26% of 27 situations better than 26%
Ancient46
48% better than 41%
0.77 better than 74%
84.9 better than 78%
1.11 better than 86%
47% of 173 duels better than 36%
50% of 26 situations better than 78%
Dust 232
44% better than 28%
0.79 better than 83%
82.5 better than 66%
1.04 better than 62%
58% of 139 duels better than 88%
36% of 22 situations better than 43%
Nuke8
38% –
0.83 –
85.9 –
1.17–
53% of 30 duels –
88% of 8 situations –
Vertigo4
25% –
0.59 –
64.1 –
0.66–
58% of 12 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Pingn plays

Across 371 matches Pingn averages K/R 0.77 and ADR 82.8; the rating across the 252 rated matches is 1.07. Biggest strength: Headshot rate at 54%. That is better than 87% of players on level 7. On average 17.2 kills per match, 54% of them headshots. The strongest map is Anubis with a 54% win rate in 69 matches. In 106 of 252 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 351 matches with detailed stats: 70 4Ks and 11 aces. Best month by rating: September 2026 at 1.09. Pingn loses the most ELO in match 3 of the day (−247 ELO, win rate 38%). Things go best on Mirage (+134 ELO, win rate 53%). Improved over the last three months: ELO +475. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.9. Last 30 days: 198 matches, win rate 46%, ELO balance −215.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.