Pileczekkk

Germany
Streamer
128 matches tracked 20 matches in 30 days

How does Pileczekkk play?

Rating 1.17 (from 98 matches) K/R 0.82 ADR 82.4 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 74%+23 pp better than 99%
AWP share of kills 3%−8 pp better than 19%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.7
Knife kills 1 in 128 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+1.9 pp better than 87%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 28x 4K, 4 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.300.00 level
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.15, ADR +11.5
= Stayed the same
Headshots at 74%, Win rate at 52%
▼ Got worse
ELO −187

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.85 (at the start 0.70).

Patterns

From the last 128 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −145 ELO
21 matches · 38% wins
On Mirage −77 ELO
36 matches · 44% wins
Between 12:00 and 18:00 −24 ELO, win rate 41%

Pileczekkk loses the most ELO in match 3 of the day: −145 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Most kills in a match: 34 · Anubis
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 19%
0.81 better than 78%
81.0 level
1.12 better than 75%
58% of 105 duels better than 83%
53% of 17 situations better than 88%
Dust 230
60% better than 77%
0.78 better than 68%
80.5 better than 47%
1.19 better than 89%
49% of 67 duels better than 36%
43% of 7 situations better than 66%
Ancient24
46% better than 27%
0.85 better than 91%
83.3 better than 58%
1.22 better than 94%
57% of 77 duels better than 79%
40% of 15 situations better than 55%
Cache11
55% -
0.89 -
88.1 -
1.27-
60% of 45 duels -
40% of 5 situations -
Anubis10
50% -
0.77 -
80.8 -
1.13-
68% of 40 duels -
33% of 3 situations -
Inferno7
71% -
0.80 -
83.6 -
1.05-
53% of 32 duels -
67% of 3 situations -
Nuke7
71% -
0.90 -
90.6 -
1.21-
58% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Pileczekkk plays

Across 128 matches Pileczekkk averages K/R 0.82 and ADR 82.4; the rating across the 98 rated matches is 1.17. Biggest strength: Headshot rate at 74%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 17.5 kills per match, 74% of them headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 57 of 98 matches the rating was 1.10 or higher (58%), in 21 it was below 0.90. In 95 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. Pileczekkk loses the most ELO in match 3 of the day (−145 ELO, win rate 38%). Things go best on Dust 2 (+223 ELO, win rate 60%). Improved over the last three months: K/R +0.15, ADR +11.5. Got weaker: ELO −187. Unchanged in recent months: Headshots at 74%, Win rate at 52%. Last 30 days: 20 matches, win rate 60%, ELO balance +129.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.