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Piffek

Ireland
Streamer

783 followers 11 streams in 30 days 20 avg. viewers last live on Nov 5, 2026

145 matches tracked

How does Piffek play?

Rating 1.04 K/R 0.74 ADR 79.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 47%−3 pp · Ø 50% better than 32%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (44%).

Headshot rate 49%+5 pp · Ø 44% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.03+0.02 · Ø 1.01 better than 76%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 74%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 79%
MVPs per match 2.1−0.2 · Ø 2.3 better than 50%
4Ks and aces 21x 4K, 5 aces in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 7%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 17%
Enemies flashed per round 0.10−0.14 · Ø 0.24 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.0, ELO at 1,194, First kills at 9%
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −7 pp, Clutch 1v1 −8 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −249 ELO
38 matches · 39% win rate
On Mirage −160 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 −171 ELO, win rate 41%
On Wednesdays −102 ELO, win rate 44%

Piffek loses the most ELO in match 1 of the day: −249 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 28 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
42% better than 24%
0.73 better than 59%
78.9 better than 52%
1.01 better than 60%
42% of 182 duels better than 16%
38% of 24 situations better than 53%
Dust 232
50% right on the average
0.76 better than 77%
82.8 better than 73%
1.05 better than 75%
48% of 116 duels better than 42%
50% of 24 situations better than 83%
Ancient18
61% better than 84%
0.73 better than 62%
76.0 better than 36%
1.07 better than 85%
46% of 68 duels better than 31%
42% of 12 situations better than 65%
Inferno18
56% better than 71%
0.72 better than 64%
76.5 better than 47%
1.00 better than 62%
49% of 75 duels better than 46%
67% of 9 situations better than 97%
Nuke15
53% right on the average
0.80 better than 80%
81.4 better than 60%
1.13 better than 84%
56% of 57 duels better than 79%
10% of 10 situations better than 2%
Anubis13
54% -
0.75 -
83.4 -
1.01-
47% of 51 duels -
43% of 7 situations -
Cache9
44% -
0.68 -
78.9 -
0.94-
50% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Piffek plays

Across 145 matches Piffek averages K/R 0.74, ADR 79.9 and a rating of 1.04. Biggest strength: Headshot rate at 49%, better than 79% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 5 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 53 of 145 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 145 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. Piffek loses the most ELO in match 1 of the day (−249 ELO, win rate 39%). Things go best from match 5 of the day (+336 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +336 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −7 pp, Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.0, ELO at 1,194, First kills at 9%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.