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ELO History
Absolute trend / switchable metrics
Placement
Hub
Win
Loss
Insufficient ELO data
There is not enough ELO data available for this period. The data will be added automatically as soon as more matches are available in this period.
No current session
No matches have been played in the current session. As soon as a match is started, the data will appear here.
Current form
General statistics
New
Time range:
Ø ELO
Your ELO gain or loss over the period. Green = you’re climbing, Red = you’re losing ground.
-198
Longest streak
Your longest consecutive winning or losing streak.
5
Victories
MVPs
How often, on average, you were the MVP of the round (per match).
2.4
Utility DMG
Damage you deal per match with grenades (HE, Molly).
101
Enemies Flashed
How many opponents you blind with your flashes per match.
8.6
Ø Deaths
Your average number of deaths per match. Fewer is better, obviously.
14.2
Multi-kills
Rounds in which you’ve scored 2 or more frags (double, triple, quad, ace).
29
Aces (5K)
How many times have you cleared the entire Enemy side on your own (5K)?
1
Clutch Kills
Average number of frags in clutch situations (1vX) per match.
2.2
AWP %
How many kills you get with the AWP.
27.5%
1.3
AVG KD
Kills per death. A figure above 1.0 means you’re killing more enemies than you’re dying.
0.84
AVG KR
Frags per round. Around 0.7 is solid; from 0.8 onwards, it’s really strong.
86.5
AVG ADR
Your damage per round. From around 85 onwards, you’re a proper damage-dealer.
0%
AVG HS%
How many of your frags are headshots? Just checking my aim.
52.3%
Win Rate %
How many of your matches you win during that period.
18.4
AVG Kills
Your average number of questions per match.
36.4%
Clutch Win %
How often you win your clutches (1vX) – on your own against several opponents.
52.6%
Opening Matches %
How often you win the first duel of the round (entry duel).
2.3
Entry Kills
Your opening frags per match – the team’s first kill.
3.3
First shoot-downs
How often, on average, you get the first kill of the round.
-
Ø Assists
Your assists per match – helping out when a teammate gets the kill.
25.5%
Utility Success %
How much of your Nade usage actually makes a difference (damage or flash).
Map Statistics
Inferno
100%
Win Rate
3.83
K/D
114.4
ADR
1
Matches
23
Kills
6
Deaths
1-0
Balance sheet
4
MVPs
43%
Headshots
Dust2
66.7%
Win Rate
1.48
K/D
97.9
ADR
3
Matches
68
Kills
46
Deaths
2-1
Balance sheet
9
MVPs
50.3%
Headshots
Mirage
42.9%
Win Rate
1.40
K/D
94.0
ADR
7
Matches
139
Kills
99
Deaths
3-4
Balance sheet
18
MVPs
49.9%
Headshots
Nuke
33.3%
Win Rate
1.49
K/D
99.8
ADR
3
Matches
73
Kills
49
Deaths
1-2
Balance sheet
12
MVPs
39.3%
Headshots
Ancient
25%
Win Rate
1.18
K/D
86.2
ADR
4
Matches
65
Kills
55
Deaths
1-3
Balance sheet
11
MVPs
50.8%
Headshots
Train
0%
Win Rate
1.35
K/D
83.4
ADR
2
Matches
35
Kills
26
Deaths
0-2
Balance sheet
3
MVPs
28%
Headshots
Filters
5 / 5 Clips
Match Highlights
The game highlights are generated automatically via the Allstar.gg API.
You receive 4 Highlights for free every month. With Player+ you get 25/month, with Premium even unlimited.
Ancient
3K
19s
Not yet viewed
Ancient USP-S 1V2 3K Clutch
USP-S
• 3 HS
01.07.2026
Ancient
3K
19s
Not yet viewed
Ancient 3K at Match Point
M4A1
• 3 HS
1
01.07.2026
Dust 2
4K
23s
Not yet viewed
Dust 2 AK-47 4K
AK-47
• 1 HS
01.07.2026
Nuke
5K
24s
Not yet viewed
ACE on Nuke
Desert Eagle
10
26.12.2025
Inferno
4K
20s
Not yet viewed
AK-47 4K on Inferno
AK-47
• 2 HS
11
22.12.2025
Twitch Highlights
Selected Twitch clips from pienixcs
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Match Highlight
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