piaseqq_
How does piaseqq_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageKills per round (K/R)
Best month: April 2026 with 0.96.
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: April 2026 with 103.3.
Share of headshot kills
Best month: April 2026 with 70%.
Matches won (win rate)
Best month: August 2026 with 74%.
Best month: September 2026 with 1,874.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 165 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
piaseqq_ loses the most ELO in match 2 of the day: −126 ELO, 46% wins
Records and milestones
from recorded matches- Most kills in a match: 54 · Dust 2
- Highest rating in a match: 2.27 · Mirage
- Recorded match no. 100 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 165 matchesCompared with players on the same level who have at least 15 matches on the map.
How piaseqq_ plays
Across 165 matches piaseqq_ averages K/R 0.76 and ADR 80.3; the rating across the 144 rated matches is 1.05. Biggest strength: Headshot rate at 62%. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 8. On average 16.8 kills per match, 62% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 65 of 144 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. piaseqq_ loses the most ELO in match 2 of the day (−126 ELO, win rate 46%). Things go best in match 1 of the day (+159 ELO, win rate 65%). Last 30 days: 46 matches, win rate 48%, ELO balance +48.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.