piaseqq_

Poland
Player Viewer
165 matches tracked 46 matches in 30 days

How does piaseqq_ play?

Rating 1.05 (from 144 matches) K/R 0.76 ADR 80.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69% on level 8
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherMulti-killsHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 19%
Opening duels won 51%+1 pp better than 57%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 28%+8 pp better than 87%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+15 pp better than 99%
AWP share of kills 1%−9 pp better than 7%
K/D 1.08+0.08 better than 78%
Pistol kills per match 2.3
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 65%
Rounds with 3K 4.0%+0.1 pp better than 55%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 33x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.14−0.14 better than 14%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
Whether piaseqq_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.96.

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −126 ELO
39 matches · 46% wins
On Inferno −49 ELO
20 matches · 50% wins
On Thursdays +1 ELO, win rate 42%

piaseqq_ loses the most ELO in match 2 of the day: −126 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 78%
0.75 better than 61%
79.8 better than 48%
1.06 better than 67%
51% of 165 duels level
53% of 40 situations better than 87%
Dust 234
53% better than 61%
0.82 better than 88%
86.0 better than 79%
1.12 better than 83%
59% of 120 duels better than 90%
41% of 17 situations better than 59%
Anubis23
65% better than 89%
0.78 better than 74%
79.9 better than 43%
1.11 better than 80%
55% of 75 duels better than 72%
43% of 14 situations better than 64%
Inferno20
50% better than 43%
0.71 better than 46%
74.4 better than 25%
1.02 better than 54%
52% of 60 duels better than 55%
25% of 16 situations better than 24%
Cache15
47% -
0.64 -
71.7 -
0.90-
38% of 40 duels -
44% of 9 situations -
Ancient14
43% -
0.76 -
81.7 -
0.91-
50% of 50 duels -
43% of 14 situations -
Nuke10
70% -
0.79 -
85.9 -
1.14-
61% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How piaseqq_ plays

Across 165 matches piaseqq_ averages K/R 0.76 and ADR 80.3; the rating across the 144 rated matches is 1.05. Biggest strength: Headshot rate at 62%. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 8. On average 16.8 kills per match, 62% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 65 of 144 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 144 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.08. piaseqq_ loses the most ELO in match 2 of the day (−126 ELO, win rate 46%). Things go best in match 1 of the day (+159 ELO, win rate 65%). Last 30 days: 46 matches, win rate 48%, ELO balance +48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.