perlage23

Ukraine
Player
75 matches tracked
ELO ▼ 64
946
30-day peak: 1,010
Rank EU
#1,302,396
Ukraine #66,396 in Ukraine

How does perlage23 play?

Rating 0.99 (from 29 matches) K/R 0.71 ADR 82.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 93%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 21%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (43%).

Headshot rate 39%−4 pp · Ø 43% better than 31%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just above the average (12.7%).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 63%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 59%
MVPs per match 2.0−0.2 · Ø 2.2 better than 46%
4Ks and aces 3x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.23).

Utility hit rate 26%−8 pp · Ø 34% better than 9%
Utility damage per round 4.9+1.2 · Ø 3.7 better than 76%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 2%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.18, Headshots +2 pp, Win rate +15 pp, ELO +222
= Stayed the same
K/R at 0.70, ADR at 82.7
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −61 ELO
32 matches · 47% win rate

perlage23 loses the most ELO in match 1 of the day: −61 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Anubis
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
50% better than 55%
0.72 better than 68%
80.3 better than 69%
0.99-
50% of 20 duels better than 61%
100% of 2 situations better than 99%
Mirage18
56% better than 76%
0.71 better than 59%
80.5 better than 69%
0.98-
60% of 25 duels better than 97%
50% of 4 situations better than 80%
Anubis14
50% -
0.66 -
81.1 -
0.96-
44% of 32 duels -
0% of 7 situations -
Inferno10
70% -
0.75 -
88.1 -
0.94-
50% of 16 duels -
50% of 2 situations -
Ancient7
29% -
0.74 -
94.4 -
0.92-
65% of 17 duels -
0% of 1 situations -
Nuke7
71% -
0.70 -
75.9 -
1.25-
60% of 10 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perlage23 plays

Across 75 matches perlage23 averages K/R 0.71 and ADR 82.6; the rating across the 29 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 4 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 4 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 11 of 29 matches the rating was 1.10 or higher (38%), in 14 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. perlage23 loses the most ELO in match 1 of the day (−61 ELO, win rate 47%). Improved over the last three months: Rating +0.18, Headshots +2 pp, Win rate +15 pp, ELO +222. Unchanged in recent months: K/R at 0.70, ADR at 82.7. Last 30 days: 5 matches, win rate 40%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.