perbcs

FK
Streamer Player Viewer
200 matches tracked 50 matches in 30 days

How does perbcs play?

Rating 1.15 K/R 0.84 ADR 89.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 200 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. More damage per round than the level 9 average.
Multi-killsHeadshotsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 6%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

72% headshots and so well above the average (49%).

Headshot rate 72%+23 pp · Ø 49% better than 99%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.11+0.09 · Ø 1.02 better than 83%
Pistol kills per match 3.7
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 47%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
Whether perbcs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.90.

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −163 ELO
41 matches · 39% win rate
On Ancient −48 ELO
46 matches · 48% win rate
On Wednesdays −142 ELO, win rate 32%

perbcs loses the most ELO on Inferno: −163 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.79 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
55% better than 67%
0.84 better than 93%
89.2 better than 89%
1.17 better than 92%
53% of 488 duels better than 66%
28% of 29 situations better than 23%
Ancient46
48% better than 41%
0.83 better than 90%
89.7 better than 90%
1.15 better than 89%
52% of 306 duels better than 57%
36% of 25 situations better than 42%
Inferno41
39% better than 11%
0.86 better than 92%
90.1 better than 87%
1.15 better than 83%
57% of 297 duels better than 76%
27% of 26 situations better than 24%
Anubis8
75% -
0.66 -
70.8 -
0.93-
47% of 38 duels -
25% of 4 situations -
Train7
57% -
1.04 -
109.2 -
1.53-
48% of 46 duels -
44% of 9 situations -
Overpass5
60% -
0.85 -
91.8 -
1.15-
55% of 33 duels -
100% of 2 situations -
Cache3
0% -
0.81 -
80.2 -
1.03-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How perbcs plays

Across 200 matches perbcs averages K/R 0.84, ADR 89.0 and a rating of 1.15. Biggest strength: Headshot rate at 72%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 6% of level 9 players. Averages 18.9 kills per match with 72% headshots. The strongest map is Dust 2 with a 55% win rate in 86 matches. In 100 of 200 matches the rating was 1.10 or higher (50%), in 58 it was below 0.90. In 64 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2025 at 1.28. perbcs loses the most ELO on Inferno (−163 ELO, win rate 39%). Things go best on Dust 2 (+84 ELO, win rate 55%). Last 30 days: 50 matches, win rate 50%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.