pejtr1ck

Czech Republic
Streamer Player
On FACEIT since 2019 196 matches tracked 15 matches in 30 days
ELO ▼ 87
3,261
30-day peak: 3,369
Rank EU ▼ 1,455 places
#3,551
Czech Republic #42 in Czech Republic
30 days · prev. #2,096 · best #1,911

How does pejtr1ck play?

Rating 1.04 K/R 0.74 ADR 83.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.02−0.03 · Ø 1.05 better than 30%
Pistol kills per match 2.8
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 23x 4K, 7 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.8).

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 73%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +5.1, ELO +106
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
25 matches · 36% win rate
In match 2 of the day −31 ELO
39 matches · 49% win rate
Between 12:00 and 18:00 +72 ELO, win rate 51%

pejtr1ck loses the most ELO in match 3 of the day: −82 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 2.61 · Inferno
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis53
66% better than 83%
0.76 better than 54%
85.5 better than 70%
1.09 better than 60%
50% of 238 duels better than 36%
38% of 29 situations right on the average
Dust 239
49% better than 28%
0.68 better than 17%
79.4 better than 37%
0.93 better than 10%
48% of 164 duels better than 26%
48% of 21 situations better than 73%
Ancient36
58% better than 60%
0.81 better than 75%
89.0 better than 81%
1.10 better than 65%
54% of 205 duels better than 60%
41% of 17 situations better than 58%
Mirage26
50% better than 30%
0.66 better than 10%
77.5 better than 27%
0.91 better than 7%
38% of 143 duels better than 2%
25% of 8 situations better than 12%
Inferno18
44% better than 7%
0.75 better than 33%
82.8 better than 39%
1.12 better than 42%
48% of 95 duels better than 12%
45% of 11 situations better than 63%
Nuke15
67% better than 80%
0.76 better than 47%
84.9 better than 63%
1.08 right on the average
48% of 83 duels better than 24%
25% of 8 situations better than 18%
Cache9
44% -
0.72 -
82.0 -
1.06-
55% of 38 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pejtr1ck plays

Across 196 matches pejtr1ck averages K/R 0.74, ADR 83.5 and a rating of 1.04. Averages 16.1 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 80 of 196 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. pejtr1ck loses the most ELO in match 3 of the day (−82 ELO, win rate 36%). Things go best from match 5 of the day (+578 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate, +578 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.1, ELO +106. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 15 matches, win rate 53%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.