peekangles

USA
Streamer Player
277 matches tracked 74 matches in 30 days
ELO ▲ 521
2,156
30-day peak: 2,156
Rank NA ▲ 4,693 places
#5,117
USA #3,993 in USA
30 days · prev. #9,810 · best #5,044

How does peekangles play?

Rating 0.98 K/R 0.70 ADR 75.1 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 3%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 2.8
Knife kills 3 in 277 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 36x 4K, 5 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +395
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 75.0, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −48 ELO
27 matches · 44% win rate
From match 5 of the day +92 ELO
57 matches · 44% win rate
Between 0:00 and 6:00 −42 ELO, win rate 44%
On Mondays −91 ELO, win rate 33%

peekangles loses the most ELO in match 4 of the day: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Mirage
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
53% better than 54%
0.75 better than 56%
77.9 better than 34%
1.05 better than 55%
60% of 254 duels better than 90%
42% of 38 situations better than 61%
Mirage64
48% better than 38%
0.69 better than 27%
74.9 better than 22%
0.97 better than 30%
42% of 204 duels better than 9%
31% of 36 situations better than 28%
Ancient49
51% better than 50%
0.71 better than 34%
75.2 better than 21%
0.99 better than 35%
53% of 94 duels better than 56%
30% of 33 situations better than 30%
Anubis45
47% better than 37%
0.70 better than 31%
75.6 better than 23%
0.95 better than 22%
52% of 110 duels right on the average
31% of 26 situations better than 32%
Cache21
52% better than 41%
0.69 better than 30%
73.6 better than 20%
0.94 better than 24%
48% of 56 duels better than 28%
35% of 23 situations better than 39%
Nuke9
33% -
0.56 -
64.8 -
0.77-
37% of 30 duels -
100% of 1 situations -
Inferno8
25% -
0.56 -
59.0 -
0.79-
41% of 17 duels -
50% of 2 situations -
Vertigo3
67% -
0.71 -
79.8 -
0.99-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peekangles plays

Across 277 matches peekangles averages K/R 0.70, ADR 75.1 and a rating of 0.98. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 38% headshots. The strongest map is Dust 2 with a 53% win rate in 78 matches. In 103 of 277 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 257 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. peekangles loses the most ELO in match 4 of the day (−48 ELO, win rate 44%). Things go best in match 1 of the day (+341 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +341 ELO. Improved over the last three months: Win rate +6 pp, ELO +395. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 75.0, Headshots at 39%. Last 30 days: 74 matches, win rate 59%, net ELO +478.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.