PechLooo

Germany
Streamer

180 followers 13 streams in 30 days 4 avg. viewers last live on Nov 11, 2026

316 matches tracked 47 matches in 30 days
ELO ▼ 302
1,573
30-day peak: 1,875
Rank EU
#573,402
Germany #16,101 in Germany

How does PechLooo play?

Rating 0.88 (from 165 matches) K/R 0.63 ADR 75.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.85−0.15 · Ø 1.00 better than 4%
Pistol kills per match 3.0
Knife kills 1 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 6%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, ADR at 75.1
▼ Got worse
Headshots −4 pp, Win rate −7 pp, ELO −295

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −294 ELO
89 matches · 43% win rate
In match 2 of the day −227 ELO
63 matches · 44% win rate
Between 12:00 and 18:00 −452 ELO, win rate 45%
On Tuesdays −57 ELO, win rate 45%

PechLooo loses the most ELO on Dust 2: −294 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.03 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
43% better than 25%
0.65 better than 13%
76.9 better than 30%
0.88 better than 9%
50% of 212 duels better than 47%
23% of 22 situations better than 14%
Mirage86
51% better than 53%
0.59 better than 2%
69.1 better than 5%
0.86 better than 7%
46% of 212 duels better than 24%
21% of 19 situations better than 12%
Ancient75
52% better than 52%
0.66 better than 15%
81.1 better than 53%
0.90 better than 15%
50% of 221 duels better than 43%
31% of 13 situations better than 35%
Inferno28
54% better than 55%
0.65 better than 18%
77.5 better than 43%
0.99-
46% of 63 duels better than 23%
40% of 5 situations better than 54%
Anubis22
41% better than 19%
0.61 better than 4%
72.8 better than 12%
0.80 better than 1%
45% of 73 duels better than 20%
60% of 5 situations better than 95%
Cache9
89% -
0.58 -
75.7 -
0.90-
48% of 40 duels -
67% of 3 situations -
Nuke4
75% -
0.63 -
70.5 -
-
-
-
Overpass3
100% -
0.89 -
105.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PechLooo plays

Across 316 matches PechLooo averages K/R 0.63 and ADR 75.6; the rating across the 165 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 4% of level 8 players. Averages 14.1 kills per match with 45% headshots. The strongest map is Inferno with a 54% win rate in 28 matches. In 39 of 165 matches the rating was 1.10 or higher (24%), in 94 it was below 0.90. In 165 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: November 2026 at 1.00. PechLooo loses the most ELO on Dust 2 (−294 ELO, win rate 43%). Things go best from match 5 of the day (+460 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +460 ELO. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −295. Unchanged in recent months: K/R at 0.63, ADR at 75.1. Last 30 days: 47 matches, win rate 40%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.