paulyyinc

USA
Streamer

26,862 followers 2 streams in 30 days 42 avg. viewers last live on Nov 1, 2026

On FACEIT since 2017 255 matches tracked 50 matches in 30 days

How does paulyyinc play?

Rating 1.00 (from 240 matches) K/R 0.72 ADR 79.4 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 34%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 77%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +301
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 79.1, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −191 ELO
51 matches · 43% win rate
On Cache −168 ELO
22 matches · 32% win rate
Between 0:00 and 6:00 +8 ELO, win rate 48%
On Mondays −96 ELO, win rate 38%

paulyyinc loses the most ELO in match 2 of the day: −191 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.05 · Inferno
  4. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 71%
0.70 better than 33%
77.9 better than 35%
0.98 better than 37%
52% of 211 duels better than 59%
34% of 41 situations better than 37%
Mirage49
59% better than 80%
0.72 better than 44%
78.9 better than 43%
0.99 better than 41%
57% of 155 duels better than 84%
24% of 25 situations better than 14%
Anubis46
54% better than 60%
0.72 better than 39%
82.2 better than 56%
1.00 better than 40%
53% of 137 duels better than 63%
39% of 36 situations better than 54%
Inferno37
54% better than 54%
0.73 right on the average
82.8 better than 59%
1.04 better than 53%
59% of 109 duels better than 82%
30% of 20 situations better than 33%
Ancient31
55% better than 62%
0.76 better than 61%
79.8 better than 44%
1.05 better than 62%
50% of 96 duels better than 44%
33% of 30 situations better than 40%
Cache22
32% -
0.66 -
74.3 -
0.93-
67% of 49 duels -
50% of 18 situations -
Nuke5
80% -
0.76 -
78.5 -
1.14-
35% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How paulyyinc plays

Across 255 matches paulyyinc averages K/R 0.72 and ADR 79.4; the rating across the 240 rated matches is 1.00. Biggest strength: Utility damage per round at 5.3, better than 77% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 49 matches. In 85 of 240 matches the rating was 1.10 or higher (35%), in 87 it was below 0.90. In 191 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. paulyyinc loses the most ELO in match 2 of the day (−191 ELO, win rate 43%). Things go best from match 5 of the day (+449 ELO, win rate 61%). Match no. 4 of the day goes best: 66% win rate, +334 ELO. Improved over the last three months: Headshots +6 pp, ELO +301. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 79.1, Win rate at 54%. Last 30 days: 50 matches, win rate 56%, net ELO −280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.