paul2kkk

Germany
Streamer

2,939 followers 2 streams in 30 days 28 avg. viewers last live on Nov 5, 2026

417 matches tracked 97 matches in 30 days
ELO ▲ 566
3,520
30-day peak: 3,520
Rank EU ▲ 7,976 places
#1,214
Germany #32 in Germany
30 days · prev. #9,190 · best #1,192

How does paul2kkk play?

Rating 0.92 (from 257 matches) K/R 0.65 ADR 72.1 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 49%−5 pp · Ø 54% better than 11%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.11).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 18%+4 pp · Ø 14% better than 76%
K/D 0.92−0.19 · Ø 1.11 better than 1%
Pistol kills per match 2.5
Knife kills 3 in 417 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.5).

2K rounds 11.9%−2.5 pp · Ø 14.4% better than 4%
3K rounds 2.7%−1.8 pp · Ø 4.5% better than 1%
MVPs per match 1.9−0.6 · Ø 2.5 better than 1%
4Ks and aces 24x 4K, 3 aces in 211 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 5.9+1.9 · Ø 4.0 better than 91%
Enemies flashed per round 0.48+0.13 · Ø 0.35 better than 87%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +658
= Stayed the same
K/R at 0.66, ADR at 72.3, Headshots at 47%
▼ Got worse
Rating −0.35

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.65). Well below the average (0.79).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
38 matches · 47% win rate
With gesicht47 on the team no ELO value
45 matches · 49% win rate
On Saturdays −333 ELO, win rate 43%

paul2kkk loses the most ELO on Inferno: −83 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 44 · Anubis
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 59%
0.67 better than 4%
71.7 better than 2%
0.93 better than 3%
55% of 244 duels right on the average
40% of 43 situations right on the average
Anubis80
54% better than 42%
0.67 better than 6%
75.5 better than 9%
0.94 better than 6%
44% of 250 duels better than 7%
34% of 32 situations better than 41%
Dust 279
53% better than 32%
0.63 better than 1%
71.0 better than 2%
0.95 better than 4%
49% of 195 duels better than 20%
35% of 31 situations better than 38%
Ancient65
55% better than 38%
0.65 better than 2%
72.0 better than 2%
0.94 better than 5%
52% of 176 duels better than 37%
39% of 28 situations better than 50%
Cache40
58% -
0.63 -
70.7 -
0.92-
50% of 126 duels -
29% of 17 situations -
Inferno38
47% better than 24%
0.63 better than 6%
70.9 better than 6%
0.82 better than 3%
48% of 110 duels better than 25%
38% of 16 situations right on the average
Nuke14
29% -
0.62 -
70.8 -
0.82-
26% of 35 duels -
33% of 6 situations -
Overpass4
100% -
0.48 -
60.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How paul2kkk plays

Across 417 matches paul2kkk averages K/R 0.65 and ADR 72.1; the rating across the 257 rated matches is 0.92. Biggest strength: Utility damage per round at 5.9, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Rating at 0.92, better than only 1% of level 10 · 3,500+ ELO players. Averages 14.3 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 97 matches. In 68 of 257 matches the rating was 1.10 or higher (26%), in 126 it was below 0.90. In 211 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: June 2026 at 1.28. paul2kkk loses the most ELO on Inferno (−83 ELO, win rate 47%). Things go best on Mirage (+370 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +473 ELO. Improved over the last three months: Win rate +3 pp, ELO +658. Got weaker: Rating −0.35. Unchanged in recent months: K/R at 0.66, ADR at 72.3, Headshots at 47%. Last 30 days: 97 matches, win rate 60%, net ELO +536.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.