papa_streetty
LIVE 99 followers 3 streams in 30 days 1 avg. viewers last live on Oct 30, 2026
How does papa_streetty play?
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average0.67 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: September 2026 with 0.84.
Rating, 1.00 is an average match
Best month: September 2026 with 1.16.
Damage per round (ADR)
Best month: September 2026 with 91.5.
Share of headshot kills
Best month: September 2026 with 49%.
Matches won (win rate)
Best month: September 2026 with 57%.
Best month: October 2026 with 2,608.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
papa_streetty loses the most ELO with aimless_d3d on the team: 43% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Inferno
- Most kills in a match: 37 · Ancient
- Highest rating in a match: 2.45 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How papa_streetty plays
Across 125 matches papa_streetty averages K/R 0.81 and ADR 88.7; the rating across the 124 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 64 of 125 matches the rating was 1.10 or higher (51%), in 40 it was below 0.90. In 125 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. papa_streetty loses the most ELO with aimless_d3d on the team (Win rate 43% in 47 matches). Things go best on Dust 2 (+83 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +30 ELO. Last 30 days: 51 matches, win rate 45%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.