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painindalive

Serbia
Streamer
200 matches tracked 46 matches in 30 days
ELO ▲ 94
1,858
30-day peak: 1,861
Rank EU
#345,826
Serbia #3,111 in Serbia

How does painindalive play?

Rating 1.20 K/R 0.84 ADR 85.7 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 200 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.02).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 48%+37 pp · Ø 11% better than 99%
K/D 1.28+0.26 · Ø 1.02 better than 98%
Pistol kills per match 3.1
Knife kills 6 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.3%).

2K rounds 15.5%+2.2 pp · Ø 13.3% better than 91%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 64%
4Ks and aces 20x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.18, ADR at 85.2, Win rate at 46%
▼ Got worse
Headshots −5 pp, ELO −96

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.83
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −276 ELO
22 matches · 23% win rate
In match 2 of the day −153 ELO
52 matches · 40% win rate
On Thursdays −112 ELO, win rate 38%

painindalive loses the most ELO on Ancient: −276 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 43%
0.82 better than 85%
85.4 better than 75%
1.19 better than 90%
64% of 307 duels better than 97%
32% of 65 situations better than 33%
Dust 252
46% better than 33%
0.87 better than 94%
88.2 better than 84%
1.23 better than 95%
69% of 263 duels better than 99%
27% of 48 situations better than 22%
Inferno23
48% better than 37%
0.91 better than 97%
93.0 better than 92%
1.31 better than 98%
69% of 103 duels better than 99%
38% of 21 situations right on the average
Ancient22
23% better than 1%
0.81 better than 82%
81.0 better than 51%
1.13 better than 82%
60% of 73 duels better than 91%
41% of 27 situations better than 57%
Anubis22
41% better than 20%
0.80 better than 79%
81.6 better than 54%
1.13 better than 83%
63% of 82 duels better than 95%
32% of 22 situations better than 34%
Overpass7
86% -
0.83 -
84.6 -
1.25-
62% of 21 duels -
20% of 5 situations -
Nuke4
25% -
0.63 -
64.6 -
0.82-
50% of 14 duels -
50% of 2 situations -
Cache3
67% -
0.90 -
91.3 -
1.33-
69% of 13 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How painindalive plays

Across 200 matches painindalive averages K/R 0.84, ADR 85.7 and a rating of 1.20. Biggest strength: Opening duels won at 67%, better than 99% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 18.9 kills per match with 37% headshots. The strongest map is Mirage with a 49% win rate in 67 matches. In 112 of 200 matches the rating was 1.10 or higher (56%), in 41 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: August 2026 at 1.31. painindalive loses the most ELO on Ancient (−276 ELO, win rate 23%). Things go best in match 3 of the day (+83 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +83 ELO. Got weaker: Headshots −5 pp, ELO −96. Unchanged in recent months: K/R at 0.83, Rating at 1.18, ADR at 85.2, Win rate at 46%. Last 30 days: 46 matches, win rate 52%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.