P3RCYl

Brazil
Streamer Player Viewer
347 matches tracked
ELO ▲ 26
2,671
30-day peak: 2,696
Rank SA ▼ 43 places
#623
Brazil #432 in Brazil
30 days · prev. #580 · best #571

How does P3RCYl play?

Rating 0.96 K/R 0.67 ADR 75.2 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 347 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.99−0.06 · Ø 1.05 better than 28%
Pistol kills per match 2.6
Knife kills 1 in 347 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 12%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 8x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 74.2, Headshots at 55%, Win rate at 49%
▼ Got worse
ELO −82

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −180 ELO
52 matches · 40% win rate
In match 1 of the day −160 ELO
75 matches · 44% win rate
Between 18:00 and 24:00 −91 ELO, win rate 44%
On Saturdays −319 ELO, win rate 37%

P3RCYl loses the most ELO in match 4 of the day: −180 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 51 · Dust 2
  4. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage175
52% right on the average
0.67 better than 16%
75.7 better than 22%
0.98 better than 30%
49% of 619 duels better than 34%
44% of 98 situations better than 70%
Dust 282
50% better than 39%
0.66 better than 12%
74.6 better than 17%
0.96 better than 21%
49% of 326 duels better than 36%
26% of 50 situations better than 19%
Ancient33
42% better than 15%
0.67 better than 15%
75.5 better than 17%
0.94 better than 17%
38% of 121 duels better than 2%
40% of 20 situations better than 57%
Anubis25
32% better than 2%
0.64 better than 6%
75.1 better than 18%
0.91 better than 7%
51% of 73 duels better than 43%
54% of 13 situations better than 85%
Nuke19
63% better than 76%
0.64 better than 9%
70.8 better than 8%
0.94 better than 18%
42% of 77 duels better than 6%
13% of 8 situations better than 5%
Cache11
45% -
0.65 -
72.6 -
0.91-
45% of 44 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P3RCYl plays

Across 347 matches P3RCYl averages K/R 0.67, ADR 75.2 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 107 of 347 matches the rating was 1.10 or higher (31%), in 153 it was below 0.90. In 194 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. P3RCYl loses the most ELO in match 4 of the day (−180 ELO, win rate 40%). Things go best from match 5 of the day (+464 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +464 ELO. Got weaker: ELO −82. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 74.2, Headshots at 55%, Win rate at 49%. Last 30 days: 4 matches, win rate 75%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.