p1juss

Lithuania
Streamer Player Viewer

11 followers 10 streams in 30 days 2 avg. viewers last live on Nov 4, 2026

232 matches tracked 62 matches in 30 days
ELO ▲ 147
1,732
30-day peak: 1,877
Rank EU
#426,902
Lithuania #3,259 in Lithuania

How does p1juss play?

Rating 1.07 K/R 0.79 ADR 88.3 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 232 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+5 pp · Ø 37% better than 70%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 32%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.03 · Ø 1.00 better than 63%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 91%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 78%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 50x 4K, 7 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.6−2.7 · Ø 4.3 better than 3%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 77%+5 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.7
= Stayed the same
Win rate at 53%, ELO at 1,732
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.75). Well above the average (0.72).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
81 matches · 42% win rate
From match 5 of the day −107 ELO
41 matches · 44% win rate
On Sundays −161 ELO, win rate 37%

p1juss loses the most ELO on Mirage: −140 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.72 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
42% better than 21%
0.81 better than 84%
90.2 better than 91%
1.09 better than 77%
53% of 521 duels better than 65%
33% of 36 situations better than 36%
Dust 241
41% better than 19%
0.77 better than 70%
86.4 better than 79%
1.03 better than 55%
53% of 236 duels better than 62%
42% of 19 situations better than 61%
Ancient37
62% better than 81%
0.82 better than 89%
91.2 better than 92%
1.11 better than 85%
47% of 194 duels better than 26%
40% of 15 situations better than 55%
Anubis28
64% better than 92%
0.75 better than 67%
85.0 better than 77%
1.01 better than 55%
49% of 158 duels better than 42%
33% of 18 situations better than 38%
Nuke17
59% better than 65%
0.92 better than 96%
101.7 better than 99%
1.25 better than 92%
54% of 106 duels better than 62%
53% of 15 situations better than 85%
Inferno14
57% -
0.73 -
77.6 -
1.00-
47% of 78 duels -
33% of 3 situations -
Cache13
62% -
0.71 -
78.1 -
1.00-
44% of 52 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p1juss plays

Across 232 matches p1juss averages K/R 0.79, ADR 88.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 17.6 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 106 of 232 matches the rating was 1.10 or higher (46%), in 77 it was below 0.90. In 164 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. p1juss loses the most ELO on Mirage (−140 ELO, win rate 42%). Things go best in match 4 of the day (+269 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +269 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.7. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%, ELO at 1,732. Last 30 days: 62 matches, win rate 53%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.