oxrannn1kcsgo

Russia
Streamer

30 followers 3 streams in 30 days 2 avg. viewers last live on Oct 31, 2026

On FACEIT since 2025 281 matches tracked 56 matches in 30 days
ELO ▲ 217
2,340
30-day peak: 2,413
Rank EU
#91,011
Russia #25,794 in Russia

How does oxrannn1kcsgo play?

Rating 1.06 K/R 0.76 ADR 85.5 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 281 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 22%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 2.7
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 72%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 54x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +188
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 85.9, Headshots at 45%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −258 ELO
64 matches · 41% win rate
On Mirage −116 ELO
114 matches · 46% win rate
On Wednesdays −185 ELO, win rate 42%

oxrannn1kcsgo loses the most ELO in match 2 of the day: −258 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.73 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
46% better than 28%
0.80 better than 75%
88.7 better than 82%
1.12 better than 76%
56% of 540 duels better than 77%
46% of 70 situations better than 72%
Dust 265
60% better than 78%
0.73 better than 44%
85.5 better than 70%
1.02 better than 43%
52% of 358 duels better than 54%
32% of 41 situations better than 32%
Ancient30
60% better than 76%
0.69 better than 23%
78.9 better than 34%
0.98 better than 29%
49% of 139 duels better than 34%
31% of 16 situations better than 31%
Anubis30
43% better than 20%
0.73 better than 43%
81.2 better than 48%
1.02 better than 42%
49% of 170 duels better than 34%
35% of 23 situations better than 46%
Nuke18
61% better than 73%
0.80 better than 73%
87.4 better than 76%
1.12 better than 71%
58% of 105 duels better than 78%
31% of 16 situations better than 33%
Inferno13
23% -
0.70 -
82.2 -
0.98-
56% of 55 duels -
40% of 10 situations -
Cache9
33% -
0.77 -
85.8 -
1.08-
54% of 61 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oxrannn1kcsgo plays

Across 281 matches oxrannn1kcsgo averages K/R 0.76, ADR 85.5 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 123 of 281 matches the rating was 1.10 or higher (44%), in 92 it was below 0.90. In 227 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. oxrannn1kcsgo loses the most ELO in match 2 of the day (−258 ELO, win rate 41%). Things go best on Dust 2 (+453 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, +250 ELO. Improved over the last three months: ELO +188. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 85.9, Headshots at 45%, Win rate at 50%. Last 30 days: 56 matches, win rate 55%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.