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overdose_tv1

El Salvador
Streamer
338 matches tracked 46 matches in 30 days
ELO ▲ 299
1,371
30-day peak: 1,420
Rank EU
#801,054
El Salvador #177 in El Salvador

How does overdose_tv1 play?

Rating 1.00 (from 337 matches) K/R 0.71 ADR 79.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 338 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 14%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.01+0.03 · Ø 0.98 better than 58%
Pistol kills per match 2.5
Zeus kills4 in 338 matches
Knife kills 20 in 338 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 40%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 43%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 47x 4K, 4 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.54+0.28 · Ø 0.26 better than 96%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
Whether overdose_tv1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 289 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.82.

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −178 ELO
39 matches · 38% win rate
On Nuke −133 ELO
36 matches · 42% win rate
On Mondays −229 ELO, win rate 33%

overdose_tv1 loses the most ELO in match 4 of the day: −178 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Anubis
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
52% better than 54%
0.69 better than 36%
75.3 better than 30%
0.98 better than 42%
50% of 270 duels right on the average
40% of 55 situations better than 59%
Mirage56
57% better than 74%
0.67 better than 24%
74.1 better than 22%
0.93 better than 24%
53% of 208 duels better than 67%
36% of 36 situations better than 45%
Inferno55
49% better than 45%
0.74 better than 66%
82.4 better than 68%
1.04 better than 67%
53% of 217 duels better than 61%
50% of 40 situations better than 79%
Anubis42
45% better than 29%
0.76 better than 71%
85.4 better than 78%
1.06 better than 71%
54% of 140 duels better than 71%
32% of 28 situations better than 37%
Ancient37
54% better than 64%
0.76 better than 68%
81.0 better than 59%
1.07 better than 74%
59% of 106 duels better than 91%
37% of 27 situations better than 41%
Nuke36
42% better than 18%
0.71 better than 42%
82.9 better than 69%
0.99 better than 44%
47% of 129 duels better than 31%
46% of 26 situations better than 65%
Cache26
35% better than 5%
0.68 better than 24%
76.9 better than 33%
0.95 better than 25%
49% of 80 duels better than 33%
30% of 20 situations better than 29%
Vertigo6
67% -
0.66 -
72.2 -
0.98-
44% of 18 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How overdose_tv1 plays

Across 338 matches overdose_tv1 averages K/R 0.71 and ADR 79.1; the rating across the 337 rated matches is 1.00. Biggest strength: Utility damage per round at 5.4, better than 81% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 14% of level 7 players. Averages 15.2 kills per match with 39% headshots. The strongest map is Mirage with a 57% win rate in 56 matches. In 116 of 338 matches the rating was 1.10 or higher (34%), in 129 it was below 0.90. In 321 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: November 2026 at 1.14. overdose_tv1 loses the most ELO in match 4 of the day (−178 ELO, win rate 38%). Things go best in match 1 of the day (+328 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +328 ELO. Last 30 days: 46 matches, win rate 57%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.