ottob

Finland
Premium Streamer

6,265 followers 1 stream in 30 days 295 avg. viewers last live on Nov 10, 2026

On FACEIT since 2015 252 matches tracked 61 matches in 30 days
ELO ▼ 9
3,602
30-day peak: 3,747
Rank EU ▼ 443 places
#946
Finland #22 in Finland
30 days · prev. #503 · best #452

How does ottob play?

Rating 1.22 K/R 0.84 ADR 85.8 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 252 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

3,500+ ELO

Compared with 1,470 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 15%+3 pp · Ø 12% better than 88%
Opening duels won 62%+8 pp · Ø 54% better than 94%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 59%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (54%).

Headshot rate 37%−17 pp · Ø 54% better than 2%
AWP share of kills 53%+40 pp · Ø 13% better than 99%
K/D 1.30+0.19 · Ø 1.11 better than 86%
Pistol kills per match 2.9
Zeus kills1 in 252 matches
Knife kills 10 in 252 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.5).

2K rounds 15.0%+0.9 pp · Ø 14.1% better than 61%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 68%
MVPs per match 2.8+0.3 · Ø 2.5 better than 69%
4Ks and aces 55x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.34).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.52+0.18 · Ø 0.34 better than 92%
Deaths per round 65%−5 pp · Ø 70% better than 89%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.07, Win rate +12 pp, ELO +371
= Stayed the same
K/R at 0.85, ADR at 85.5
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.78).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −103 ELO
60 matches · 52% win rate
On Dust 2 −13 ELO
31 matches · 55% win rate
On Saturdays −146 ELO, win rate 43%

ottob loses the most ELO from match 5 of the day: −103 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 47 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.71 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
63% better than 76%
0.84 better than 67%
86.3 better than 51%
1.22 better than 79%
62% of 545 duels better than 88%
41% of 64 situations better than 56%
Nuke49
57% better than 37%
0.91 better than 91%
91.5 better than 75%
1.30 better than 92%
66% of 227 duels better than 98%
29% of 38 situations better than 26%
Dust 231
55% better than 39%
0.87 better than 80%
89.7 better than 69%
1.27 better than 84%
62% of 186 duels better than 84%
46% of 26 situations better than 67%
Ancient29
72% better than 91%
0.79 right on the average
78.9 better than 18%
1.18 better than 71%
55% of 111 duels better than 56%
36% of 25 situations better than 41%
Cache20
50% better than 36%
0.77 better than 66%
79.0 better than 45%
1.12 better than 75%
58% of 108 duels better than 80%
21% of 14 situations better than 15%
Inferno16
31% better than 2%
0.79 better than 63%
81.4 better than 37%
1.15 better than 71%
61% of 69 duels better than 84%
10% of 10 situations better than 3%
Anubis5
20% -
0.78 -
79.8 -
1.09-
50% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ottob plays

Across 252 matches ottob averages K/R 0.84, ADR 85.8 and a rating of 1.22. Biggest strength: Opening duels won at 62%, better than 94% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 37% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 155 of 252 matches the rating was 1.10 or higher (62%), in 50 it was below 0.90. In 170 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: October 2026 at 1.36. ottob loses the most ELO from match 5 of the day (−103 ELO, win rate 52%). Things go best in match 4 of the day (+251 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +251 ELO. Improved over the last three months: Rating +0.07, Win rate +12 pp, ELO +371. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.85, ADR at 85.5. Last 30 days: 61 matches, win rate 62%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.