oshishh

Ukraine
Streamer
360 matches tracked 117 matches in 30 days
ELO ▲ 125
2,673
30-day peak: 2,769
Rank EU
#30,485
Ukraine #1,346 in Ukraine

How does oshishh play?

Rating 1.27 (from 322 matches) K/R 0.90 ADR 93.7 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 322 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 3.3
Knife kills 3 in 360 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 107x 4K, 15 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, ADR +13.7, Headshots +4 pp, ELO +159
= Stayed the same
Win rate at 53%
▼ Got worse
Rating −0.28

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.95 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −147 ELO
76 matches · 46% win rate
On Cache −87 ELO
22 matches · 36% win rate
On Sundays −214 ELO, win rate 41%

oshishh loses the most ELO in match 1 of the day: −147 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.64 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
58% better than 70%
0.91 better than 95%
96.4 better than 95%
1.27 better than 94%
61% of 632 duels better than 91%
42% of 48 situations better than 60%
Mirage109
47% better than 27%
0.89 better than 94%
92.3 better than 90%
1.23 better than 92%
58% of 577 duels better than 84%
40% of 62 situations better than 56%
Ancient70
50% better than 39%
0.92 better than 97%
93.7 better than 93%
1.31 better than 98%
59% of 351 duels better than 86%
44% of 32 situations better than 68%
Cache22
36% -
0.89 -
92.4 -
1.28-
63% of 135 duels -
50% of 14 situations -
Inferno18
50% better than 33%
0.83 better than 73%
84.2 better than 51%
1.17-
51% of 77 duels better than 34%
0% of 3 situations better than 1%
Anubis14
64% -
0.99 -
98.6 -
1.38-
66% of 115 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oshishh plays

Across 360 matches oshishh averages K/R 0.90 and ADR 93.7; the rating across the 322 rated matches is 1.27. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 19.8 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 211 of 322 matches the rating was 1.10 or higher (66%), in 63 it was below 0.90. In 279 matches with detailed stats: 107 4Ks and 15 aces. Best month by rating: October 2026 at 1.36. oshishh loses the most ELO in match 1 of the day (−147 ELO, win rate 46%). Things go best in match 4 of the day (+107 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +107 ELO. Improved over the last three months: K/R +0.12, ADR +13.7, Headshots +4 pp, ELO +159. Got weaker: Rating −0.28. Unchanged in recent months: Win rate at 53%. Last 30 days: 117 matches, win rate 49%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.