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How does Orbiiiit play?

Rating 1.05 (from 11 matches) K/R 0.75 ADR 82.9 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 27% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 33% no comparison

Clutch

Last one alive
Clutch 1v2 won 50% no comparison
Clutch kills per match 6.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 0% no comparison
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 2 in 123 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 8.7% no comparison
3K rounds 13.0% no comparison
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 67% no comparison
Utility damage per round 18.7 no comparison
Enemies flashed per round 0.09 no comparison
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Orbiiiit is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 103 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
25 matches · 48% win rate
From match 5 of the day −69 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 −66 ELO, win rate 47%

Orbiiiit loses the most ELO on Dust 2: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.44 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
58% better than 60%
0.79 better than 67%
84.9 better than 64%
1.44-
50% of 6 duels better than 36%
0% of 1 situations better than 1%
Mirage30
53% better than 43%
0.73 better than 36%
83.9 better than 59%
0.97-
44% of 27 duels better than 9%
-
Dust 225
48% better than 26%
0.75 better than 47%
81.2 better than 46%
1.09-
44% of 16 duels better than 11%
50% of 2 situations better than 78%
Anubis15
53% better than 43%
0.73 better than 39%
82.3 better than 53%
0.98-
100% of 2 duels better than 99%
-
Nuke7
29% -
0.64 -
70.3 -
0.96-
43% of 7 duels -
-
Overpass4
75% -
0.78 -
84.1 -
-
-
-
Inferno3
100% -
0.77 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Orbiiiit plays

Across 123 matches Orbiiiit averages K/R 0.75 and ADR 82.9; the rating across the 11 rated matches is 1.05. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 4 of 11 matches the rating was 1.10 or higher (36%), in 4 it was below 0.90. Best month by rating: July 2026 at 1.05. Orbiiiit loses the most ELO on Dust 2 (−92 ELO, win rate 48%). Things go best on Mirage (+86 ELO, win rate 53%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.