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onlyfaay

Germany
Streamer Player
32 matches tracked 13 matches in 30 days
ELO ▼ 5
930
30-day peak: 960
Rank EU
#1,484,417
Germany #41,059 in Germany

How does onlyfaay play?

Rating 0.92 K/R 0.68 ADR 77.7 from 32 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 4 about average weaker than most
Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 15%
Opening duels won 41%−7 pp · Ø 48% better than 5%

Clutch

Average
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 27%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 3%
AWP share of kills 22%+11 pp · Ø 11% better than 86%
K/D 0.92−0.04 · Ø 0.96 better than 41%
Pistol kills per match 1.9
Knife kills 1 in 32 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 25%
MVPs per match 1.6−0.5 · Ø 2.1 better than 8%
4Ks and aces 2x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.23).

Utility hit rate 30%−5 pp · Ø 35% better than 25%
Utility damage per round 4.3+0.6 · Ø 3.7 better than 67%
Enemies flashed per round 0.07−0.16 · Ø 0.23 better than 7%
Deaths per round 74%+1 pp · Ø 73% better than 48%

Progress

One value per month, dashed line is the level 4 average
Whether onlyfaay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches, all from the last 3 months.

Kills per round (K/R)

0.52
SepOctNov

Best month: September 2026 with 0.73.

Patterns

Soon this shows where onlyfaay loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Nuke
  2. Most kills in a match: 30 · Ancient

Maps in detail

from the last 32 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
45% -
0.56 -
70.0 -
0.76-
27% of 33 duels -
50% of 4 situations -
Mirage7
14% -
0.71 -
81.4 -
0.94-
50% of 38 duels -
0% of 4 situations -
Inferno5
60% -
0.64 -
74.4 -
0.91-
40% of 20 duels -
33% of 3 situations -
Ancient4
75% -
0.79 -
86.6 -
1.16-
43% of 14 duels -
40% of 5 situations -
Nuke3
67% -
0.95 -
98.7 -
1.26-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onlyfaay plays

Across 32 matches onlyfaay averages K/R 0.68, ADR 77.7 and a rating of 0.92. Most room to improve: Headshot rate at 30%, better than only 3% of level 4 players. Averages 14.2 kills per match with 30% headshots. In 10 of 32 matches the rating was 1.10 or higher (31%), in 17 it was below 0.90. In 32 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Last 30 days: 13 matches, win rate 54%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.