onblind

Ukraine
Streamer Player
1,017 matches tracked 204 matches in 30 days
ELO ▲ 278
2,266
30-day peak: 2,571
Rank EU
#114,973
Ukraine #4,564 in Ukraine

How does onblind play?

Rating 1.07 (from 862 matches) K/R 0.77 ADR 85.5 from 1,017 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 862 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (536 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.02 · Ø 1.04 better than 58%
Pistol kills per match 2.8
Knife kills 39 in 1,017 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 107x 4K, 11 aces in 536 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.8, Headshots +2 pp, ELO +170
= Stayed the same
Rating at 1.09, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 1,017 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −295 ELO
111 matches · 41% win rate
On Inferno −114 ELO
28 matches · 39% win rate
Between 6:00 and 12:00 −136 ELO, win rate 33%
On Mondays −453 ELO, win rate 43%

onblind loses the most ELO on Cache: −295 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 1,000 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 59 · Anubis
  4. Highest rating in a match: 2.79 · Ancient

Maps in detail

from the last 1,017 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2249
50% better than 42%
0.75 better than 55%
84.0 better than 66%
1.05 better than 54%
51% of 1,052 duels better than 47%
46% of 127 situations better than 72%
Ancient242
52% better than 47%
0.80 better than 76%
88.5 better than 82%
1.09 better than 69%
55% of 1,192 duels better than 67%
39% of 102 situations better than 52%
Anubis197
55% better than 60%
0.84 better than 89%
91.9 better than 92%
1.17 better than 87%
55% of 833 duels better than 71%
39% of 97 situations better than 57%
Mirage130
50% better than 42%
0.68 better than 19%
76.2 better than 25%
0.95 better than 21%
46% of 528 duels better than 21%
36% of 66 situations better than 45%
Cache111
41% -
0.76 -
84.1 -
1.07-
51% of 511 duels -
50% of 56 situations -
Nuke36
50% better than 34%
0.72 better than 36%
78.5 better than 36%
0.99 better than 33%
54% of 159 duels better than 59%
25% of 8 situations better than 17%
Inferno28
39% better than 7%
0.72 better than 32%
83.5 better than 52%
0.96 better than 17%
54% of 84 duels right on the average
44% of 9 situations better than 66%
Overpass19
53% -
0.79 -
87.4 -
1.04-
57% of 23 duels -
0% of 2 situations -
Vertigo5
40% -
0.77 -
85.7 -
1.08-
50% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How onblind plays

Across 1,017 matches onblind averages K/R 0.77 and ADR 85.5; the rating across the 862 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 197 matches. In 372 of 862 matches the rating was 1.10 or higher (43%), in 277 it was below 0.90. In 536 matches with detailed stats: 107 4Ks and 11 aces. Best month by rating: October 2026 at 1.10. onblind loses the most ELO on Cache (−295 ELO, win rate 41%). Things go best in match 1 of the day (+726 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +726 ELO. Improved over the last three months: K/R +0.05, ADR +4.8, Headshots +2 pp, ELO +170. Unchanged in recent months: Rating at 1.09, Win rate at 51%. Last 30 days: 204 matches, win rate 52%, net ELO +259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.