olivr__

Japan
Streamer

1,908 followers 50 streams in 30 days 22 avg. viewers last live on Nov 5, 2026

380 matches tracked 49 matches in 30 days

How does olivr__ play?

Rating 1.07 (from 218 matches) K/R 0.76 ADR 82.8 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 218 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.99−0.05 · Ø 1.04 better than 22%
Pistol kills per match 3.2
Knife kills 13 in 380 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 76%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 15x 4K, 0 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +8.3, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, ELO −106

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −227 ELO
97 matches · 46% win rate
On Dust 2 −139 ELO
52 matches · 44% win rate
On Saturdays −200 ELO, win rate 43%

olivr__ loses the most ELO on Mirage: −227 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Recorded match no. 250 · Inferno
  4. Most kills in a match: 50 · Inferno

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
46% better than 20%
0.74 better than 43%
81.6 better than 49%
1.05 better than 48%
52% of 284 duels right on the average
67% of 27 situations better than 98%
Ancient91
53% right on the average
0.79 better than 66%
84.4 better than 61%
1.07 better than 56%
53% of 295 duels better than 55%
26% of 23 situations better than 19%
Dust 252
44% better than 18%
0.78 better than 63%
80.5 better than 43%
1.10 better than 62%
47% of 178 duels better than 22%
40% of 15 situations better than 55%
Nuke44
59% better than 58%
0.75 better than 39%
80.5 better than 38%
1.10 better than 54%
54% of 141 duels better than 55%
30% of 20 situations better than 27%
Inferno43
60% better than 57%
0.79 right on the average
89.8 better than 71%
1.04 better than 27%
51% of 156 duels better than 26%
33% of 12 situations better than 35%
Anubis41
49% better than 33%
0.72 better than 34%
79.4 better than 37%
1.01 better than 34%
48% of 105 duels better than 27%
50% of 6 situations better than 77%
Cache7
43% -
0.88 -
91.2 -
1.17-
47% of 30 duels -
100% of 3 situations -
Overpass4
25% -
0.58 -
71.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How olivr__ plays

Across 380 matches olivr__ averages K/R 0.76 and ADR 82.8; the rating across the 218 rated matches is 1.07. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 62% headshots. The strongest map is Inferno with a 60% win rate in 43 matches. In 97 of 218 matches the rating was 1.10 or higher (44%), in 75 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 1.25. olivr__ loses the most ELO on Mirage (−227 ELO, win rate 46%). Things go best on Nuke (+299 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, +193 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +8.3, Win rate +4 pp. Got weaker: Headshots −8 pp, ELO −106. Last 30 days: 49 matches, win rate 55%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.