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oleoxix

Poland
Streamer Player Viewer

53 followers 1 stream in 30 days 1 avg. viewers last live on Oct 20, 2026

124 matches tracked
ELO ▼ 41
1,010
30-day peak: 1,051
Rank EU
#1,345,321
Poland #97,181 in Poland

How does oleoxix play?

Rating 1.06 K/R 0.77 ADR 81.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherEntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 51%+3 pp · Ø 48% better than 70%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.96).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 67%
K/D 1.05+0.09 · Ø 0.96 better than 89%
Pistol kills per match 2.6
Knife kills 2 in 124 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 13.9%+1.2 pp · Ø 12.7% better than 83%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 92%
MVPs per match 2.6+0.5 · Ø 2.1 better than 95%
4Ks and aces 22x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.1−0.6 · Ø 3.7 better than 35%
Enemies flashed per round 0.24+0.01 · Ø 0.23 better than 51%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 82.2, ELO at 1,010
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.77. Clearly above the average (0.70).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −141 ELO
42 matches · 36% win rate
On Sundays −110 ELO, win rate 32%

oleoxix loses the most ELO in match 1 of the day: −141 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.56 · Dust 2
  3. Most kills in a match: 40 · Anubis
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 70%
0.76 better than 80%
81.0 better than 70%
1.05 better than 79%
47% of 156 duels better than 39%
35% of 31 situations better than 44%
Dust 226
42% better than 26%
0.75 better than 76%
79.8 better than 63%
1.03 better than 73%
43% of 130 duels better than 19%
47% of 17 situations better than 77%
Nuke16
19% better than 1%
0.80 better than 81%
85.9 better than 79%
1.01 better than 60%
55% of 87 duels better than 76%
50% of 8 situations better than 76%
Anubis15
47% better than 43%
0.70 right on the average
78.3 better than 49%
0.95 better than 41%
53% of 72 duels better than 67%
38% of 8 situations better than 53%
Ancient14
43% -
0.80 -
79.9 -
1.10-
53% of 62 duels -
63% of 16 situations -
Inferno10
80% -
0.88 -
86.0 -
1.33-
62% of 39 duels -
33% of 6 situations -
Cache4
75% -
0.86 -
91.6 -
1.24-
64% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oleoxix plays

Across 124 matches oleoxix averages K/R 0.77, ADR 81.6 and a rating of 1.06. Biggest strength: 3K rounds at 4.8%, better than 92% of level 4 players. Averages 17.3 kills per match with 50% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 52 of 124 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. oleoxix loses the most ELO in match 1 of the day (−141 ELO, win rate 36%). Things go best in match 2 of the day (+99 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +84 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 82.2, ELO at 1,010. Last 30 days: 3 matches, win rate 0%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.